Divinity has 1 niche job and that's debuffing bosses for dps and occasionally overload champions.
So with all the nerfs it's gotten to its debuff ability it needs a buff to its baseline functionality so it's less of a niche used weapon.
My thoughts:
1. Buff base non-crit damage and let it jolt targets. This would give it ad clear potential and make up for the fact that it's base damage is weaker than most legendary trave Rifles.
2. Let the arc cage explode more frequently, and the explosion creates an arc blinding effect. This would buff it's dps and make it more useful against high health targets like champions, while also letting it stun both unstoppables and overloads.
3. Greatly increase crit damage and precision kills create arc explosions and refund ammo.
All of these options would let you use Divinity in more rolls and make it more viable for casual content.
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Edited by Seki: 5/17/2024 6:20:27 AMDivinity should have a cost for its use and I am fine with it dealing low damage and imo it shouldn't even 'weaken' the target - We have a fireteam for a reason, the debuff can come from another guardian. Where is the fun of fireteam coordination when single pieces do too much by themselves? We'd still use it on Rhulk or tormentors because there is still gain over trying to hit these swift enemies the normal way. The ability to instastun overload champions is quite powerful and unique to this weapon. I disagree with all of these: [quote]1. Buff base non-crit damage and let it jolt targets. This would give it ad clear potential and make up for the fact that it's base damage is weaker than most legendary trave Rifles. 2. Let the arc cage explode more frequently, and the explosion creates an arc blinding effect. This would buff it's dps and make it more useful against high health targets like champions, while also letting it stun both unstoppables and overloads. 3. Greatly increase crit damage and precision kills create arc explosions and refund ammo.[/quote] That being said: A 75% longer time to activate the cage feels like it goes against what the weapon should be mainly doing. I would have just removed the weaken instead and this would not have changed the places of its use anywhere.