Divinity has 1 niche job and that's debuffing bosses for dps and occasionally overload champions.
So with all the nerfs it's gotten to its debuff ability it needs a buff to its baseline functionality so it's less of a niche used weapon.
My thoughts:
1. Buff base non-crit damage and let it jolt targets. This would give it ad clear potential and make up for the fact that it's base damage is weaker than most legendary trave Rifles.
2. Let the arc cage explode more frequently, and the explosion creates an arc blinding effect. This would buff it's dps and make it more useful against high health targets like champions, while also letting it stun both unstoppables and overloads.
3. Greatly increase crit damage and precision kills create arc explosions and refund ammo.
All of these options would let you use Divinity in more rolls and make it more viable for casual content.
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make it a heavy weapon while making queen breaker an energy weapon.. swap them also maybe make the bubble linger also make queen breaker fire instantly instead of needing a charge up.. the enemies dont seem to need to charge it up +this is a massive buff to its useability as its basically sniper at that point kinda the same understanding that 1k voices is a fusion