JavaScript is required to use Bungie.net

Service Alert
Destiny 2 will be temporarily offline tomorrow for scheduled maintenance. Click here to view latest Destiny Server and Update Status.

Destiny 2

Discuss all things Destiny 2.
5/15/2024 7:38:38 AM
35

Zero hour is an exaggeration

If you're going to make something "hard", I want it to be hard as in I actually have to strategize. Hard as in puzzles and stuff. Having to sit back slowly chipping away at every enemy's health is not only very time consuming for a [i]mission with a time limit[/i], it's also very boring and frustrating. I'm keeping my monument Outbreak. It ain't worth my time

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • Edited by HumungousFungus: 5/19/2024 10:52:21 AM
    I haven’t completed it yet but am getting closer. Yes, it’s frustrating to run out of time, but from memory it was twenty minutes all difficulty levels originally so forty minutes is not unreasonable. I’m enjoying it generally, I think, and I’m a bang average, no end game solo P v E player in my fifties as opposed to anything even vaguely hardcore I think where it’s caught people out is in two areas. Firstly, in normal and hero level content for some time now, you are not used to getting just absolutely slapped by ads when you’ve got 100 resilience, plus sniper and arc damage mods on and it takes some getting used to (particularly flinch). This might be a bug as other posters have noted, or it might be as intended. I remember the original version of this mission (that I never really got much further than Trevor on) being pretty difficult so this might just be a straight sort of “old school” difficulty transfer. The other area and the only real issue I have with it so far is that ammo economy in the boss room seems to be tweaked down and I’m just not seeing the heavy brick drops I see earlier in the mission. I was probably one purple brick away from taking the boss out on my last play through. Again, this might be as intended. Whether it’s actually worth completing or not given that Outbreak has been out in the wild for a long time now is a different question altogether, obviously. EDIT : Just completed it on normal the first time. Surprisingly straightforward after watching some boss room tutorials. Polaris Lance for first boss and servitors. Switch to Dragon’s Breath for tanks and drop any remaining DB into the Brig. Dawn Chorus Daybreak and Mountaintop to break Brig’s shield and open up crit spot. Back to Polaris Lance for easy-ish boss kill and remaining ads. Got to boss room with about 20 minutes, finished with about 7. No drama. Legend mode can absolutely foxtrot oscar, though…

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon