Bungie. You guys need to change things. I'm getting very tired of going into Onslaught, even just the 10 round, and people contribute nothing; just standing at the activity spawn. Do the 50 round, they often ditch somewhere. There's always one. I've gotten to 50 plenty, but its still pretty sh*tty when this stuff happens. This happens in Strikes too. Though I won't say how much lately because I haven't done much there, but it has been a persistent problem in the past. I can't imagine its gotten better at all.
These people do just enough to stay connected and piss off the people they're engaging with. I will leave every single activity someone is doing this. I'm not carrying people, literally doing nothing. It will always exist in some capacity, but it is beyond acceptable currently. Alternatively, just design everything for solo, with a separate tab for matchmaking. You've already implemented team scaling.
[spoiler]I'm fine if players struggle to keep up. As long as they're engaging the activity and contributing in some helpful way (even just ad clear) and not being toxic, they're fine. I will gladly run the activity with them. This situation happens way too often though. Its almost every other Onslaught at this point.
Part of the reason is this playerbase is just that awful, but a good chunk of how awful people get is because of how stingy this company is with player activity rewards. Its gotten better, but Onslaught rewards are absolutely abysmal for the double roll chances, which is the only real reason most seem to do it.
I enjoy it, but its getting old with this awful grind. People are tired of dealing with this bullsh*t though, and I know that's part of why this is happening, because the developer does not respect player time investment. Its a videogame. Its time to get over this whole "elite" thing because all its doing is making everything infinitely worse. Players and devs need to get over themselves.
This IS a customer service, afterall. It is a live service game that's meant; or at least should be meant to be engaged by the majority of the playerbase through and through. If you respected player time like normal, decent developers, you'd have a lot less issues with people.[/spoiler]
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Some rounds I just have to stand there and watch as the two sun shot mains destroy every add before my eyes…
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This company has a problem when they drop emblems when people are working. I missed out on all three and no way that Bungie still cares about this community. Let's face these issues that were created turned into problems. Bungie was nominated for best community back during the last game awards and was far from winning it.
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Edited by Yosemite Sam: 5/20/2024 1:32:01 PMHow can anyone expect others to care when the developer has shown time and time again that they don't care? It's gotten to the point that a lot of players realize how much of a waste of time some of these activities this developer designs actually are, and that's because of the mediocre loot system with a messed up "RNG" system that seems to be in a lot of the content designed in this game. The truth is, many people are bored as hell dealing with the copy-and-paste work. I'm not saying it's right what they are doing but why put effort into something the developer doesn't really put any effort into? I'm sure everyone is having a blast being flooded with duplicates trying to get that one thing whatever it is they are going for 🤷♂️
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Edited by Storm: 5/20/2024 7:08:37 PMIt’s not a Bungie issue i.m.o., it’s a people issue. Without sounding like grandpa; people these days are just -blam!- in general. And in here, every butt plug with a Damaged Traveller’s Chosen thinks he’s god’s gift to gaming anyways. (Though this is my first proper online multiplayer game, I imagine you get that type of behavior just about anywhere people can be anonymous). Bungie will never properly “police” their playerbase. Because players would just leave to find another game, and Bungie would miss out on income. I’d say tough it out til FS is over, and walk away from this game like you walk away after farting in an elevator. Happily yet quickly 😂
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Yep. And that’s why I still have never matchmade for Onslaught. I’ve heard enough blueberry horror stories
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Easiest solution to that is to tie rewards to game performance, if you aren't getting kills and aren't contributing then you get less stuff. The game has countermeasures to prevent you from missing out on this though if you aren't as good with the proximity based assists(if you are close enough to another player when they kill an enemy it counts as a "kill" for you) Reviving players should also factor into this so people who ignore resurrections won't get as much stuff and obviously you'd have a cap but it adds up. If you incentivise the players to engage with the game through rewards there is very little choice for them not to engage since otherwise they get less stuff.
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Edited by The Hermit IX: 5/21/2024 7:42:47 AMI down voted this because you can simply put your own team together instead of bashing new players learning onslaught. If you use provided match making you don’t have a leg to stand on. Either get better or make your own team. Any new player that runs onslaught and gets matched with me know I play as hard as I can to get you as much loot as possible. Guys like this aren’t normal in any way and don’t reflect most players in the D2 community. This post is completely embarrassing and you’re right… The game does have a problem… Players like you are the problem.
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Yes! This ruined all my runs this past weekend. We died around wave 31. 😤
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There are too many resources for you to make friends or connect with other guardians through fireteam finder, discord, etc. You are refusing to use tools and resources provided, this is a non-issue.
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change you time/date and you will not match anyone else, unless they have also changed to the same date as you. I perfer playing d2 in the 1930's.
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My issue is the length.. I'd rather do 30 waves but have the difficulty ramp up faster.. Get to wave 35 (or whatever) and you start looking at your watch.
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Edited by eliteg: 5/20/2024 6:34:18 PMThis makes me think.. ...an auto AFK or low-performance popup-prompt might help? ...Maybe even prompts as pre-instructions (cause people don't check those lil circles for info) agree with comments on how some things are chores instead of enjoyed gameplay.. but it seems designed from the ground up like that with PVE...repeating same content and being provided dif builds and difficulties to go over the. same. exact. thing... PVP is constantly fresh because its humans interacting (has its own issues of course). I think we need a > [b]Roadmap for Onslaught[/b].. I want to know that they will continue to add/change up gameplay (maps,enemies..etc) and rewards (weapons even)..
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[spoiler]its not the only problem[/spoiler]
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I thought that people were leaving because I was killing everything too quickly. Seems to happen a lot after 20, or 30 wave. 20 for bounty, 30 for extinguish modifier is what I assume is happening.
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git friends?
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Yeah, it's a problem, that and people jumping in front of you when you're using a rocket launcher or grenade launcher. They are still standing, yet, we die. Seriously, go do that in Helldivers 2 and see what happens. I know everyone makes mistakes and some are still new. We've all messed up and I've punched enough Cursed Thrawl and Exploder Shanks out of reflex only to give myself an eye-roll. Still I not all blueberries are bad, just lately there have been a bunch of bad ones. Maybe I need a clan.
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You clearly described a people/community problem, not a game problem lol
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Edited by Magiscene: 5/20/2024 12:58:04 PMThis has been more of a player problem in every community for years. People leaving mid game and constantly going afk is why I don’t play the matchmaking version of onslaught. I have to lfg for people doing legend wave 50 or wave 10 farms to get consistent players. Still have the afk problem from time to time but it’s usually communicated so we know to wait at the end of a portal/boss run.
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Automated chores.