Can we talk about slow effects in PVP? This might not be very noticeable in normal crucible, but in mayhem slow is atrocious to play against. Stasis turrets being able to hit you a single time and prevent you from sprinting or double jumping is ridiculous. This should not be an immediate effect and should require buildup. This has got to be the most anti-fun ability in the game.
-
Mayhem? That's full bore spam mode. Spam back. Theres literally zero space for complaint.
-
Yes, Unlimited stasis is a problem. But luckily it's just mayhem and not really a problem in regular PVP. Also just use a hakke weapon against those pesky turrets or deconstruct
-
Meanwhile slow is the weakest debuff. Proven by how no one complains about hunter shuriken.
-
You do know the slow debuff is bugged right? Its caped at the baseline 1-2seconds per ability even if you spec into it with Whisper of Durance. This includes withering blade(shuriken), winters shroud, the super Silence & Squall. Even duskfield grenade for all 3 classes is effected by this bug, as only direct hits cause the improved slow effect while targets passing through the volume only receive a 1 second slow. Infact the only thing that is not effected by the slow bug is the Bleak watcher(aka stasis turret).
-
[quote]This has got to be the most anti-fun ability in the game.[/quote] That's why they are used against you. That's why I like to run tether hunter when I play Mayhem.
-
[quote]but in mayhem[/quote] Dude, c'mon now.