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Destiny 2

Discuss all things Destiny 2.
Edited by Gemini Trash: 5/26/2024 8:19:43 PM
18

Warlock Rifts would be better if Healings offered Restoration x2, Empowered let you travel with a 25% buff, and the cast times were quicker in exchange for the Overshield and a longer cooldown

I don't think it's out of place to say Warlock Rifts have been trash in D2 pretty much the whole time and they need to evolve. Warlock Rifts require that you lock into one place and hold defensively even though it offers no defensive benefits outside of the Overshield which in Endgame may as well be paper. Just comparing to other class abilities you begin to see a trend. ____________________ Barricade: The Titan's Barricade disorients and damages any enemies that attempt to pass through it while offering reload handling and range to all your weapons while in the radius of it. There are many builds that offer much more than that even without an exotic like Bastion and Drengr's Lash which offer a Void Overshield (to everyone) and Suspending respectively. The main strength of a Barricade though is the Disorienting ability and it's safety. Being able to pop one where enemies will spawn or to break up a lane and engage enemies from safety while they're unable to retaliate. On top of that the use is pretty quick I can't say I've ever died popping a Barricade in PvE, and it has a 38 second cooldown making it pretty forgiving to use because even if you mess up it'll return pretty quickly Dodge: The Hunter's Dodge can either refund your melee or reload your weapons, but there's also Invisibility, a suspending dodge, the Acrobat's Dodge (1:22 cooldown) that just offers you Radiant for a 25% damage buff . All are instant use and of course can do all this without an exotic while having a 29 second cooldown. Rift: Offers Healing on par with Restoration x1 or Empowerment which at 20% is weaker than Radiant within maybe a 1.5 meter radius. It doesn't have benefits for being outside of the rift and it doesn't disorient or damage enemies base, but you can build to freeze enemies with Frostpulse or play zone control with Void Souls and Arc Souls (for everyone). The use is slow, I can't count on my hands the amount of times I've died popping a rift either because I got pushed or slid just a little too long and got stuck in the animation in an unforgiving spot, and the cooldown is 1:22 which mind you is 9 seconds slower than a healing grenade that does offer Restoration x2 and is 1 second short of Incinerator Snap which offers Radiant for a 25% buff. ____________________ At 1:22 cooldown you could get 2 Barricades and 3 Dodges out before you'd get 1 rift out in most cases. At these valves I'd happily sacrifice the Overshield and hike the cooldown to 1:30 or even 1:40 for a simple Restoration x2 buff from Healing a 25% damage buff from Empowered and a quicker casting time.

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