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6/17/2024 4:29:55 AM
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Warlock Solipsism and Facet of Bravery Bug

Hey All, So I'm normally not the forum kind of person but I believe there might be a bug. I've gone ahead and tested the new class-specific item Solipsism with Facet of Bravery and Arcane Needle. Now I noticed in specific with Solipsism when it rolls -Spirit of Necrotic -Spirit of Swarm This ultimately overrides the Facet of Braveries Unraveling Rounds for strand weapons. I've only been able to make it proc with Yellow Bar enemies. I don't know if it's related to the target's health pool or the fact that Necrotic and Threadlings are overriding the Bravery aspect. I have no issues getting the Unraveling Rounds proc if I switch off the armband or to a different role of Solipsism. However, with this specific set, I can't get Facet of Bravery to proc with this role Besides on boss/combatant level targets. I imagined it's just due to the speed at which the target is dying, which is why I believe it's related to the target's health pool, but that makes me feel that with this specific role, it is NOT working as intended. If I switch to any other armband Unraveling Rounds procs off the first Arcane Needle however with this Solipsism role it will NOT proc on regular mobs. For more insight the Hunter's Journal I have Overcharged Armory and Threaded Blast in relation to the Strand weapon "The Call", with an Lead from Gold and Adrenaline Junkie role I don't see how this would affect anything as it's post the ability input however for clarity wanted to give my side of the experience. Is there anyone else experienced this problem at all? Has anyone noticed? I know we kill stuff super fast in this expansion and that's fun I hate to be a party pooper but I still believe we can wipe mobs EVEN faster, and with the new class-specific item I feel that's the whole point. Let me know below if you have this issue, Bungie if you're able to test this and try it out? That would be great. I don't think I'm insane but I feel that my class item should not nerf one of my facets due to its role.

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  • This has to do with necrotic grips in general. Melee kills that poison an enemy don't count as melee kills for some reason. This means they don't activate devour with feed the void and other things like that. Hopefully they fix it quickly because I want to use necrotic grips without kneecapping my devour.

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