While it’s true that raids are supposed to be hard, you should be able to over level for standard raids. The mechanical difficulty alone should require teamwork, then if you want a challenge you can do master and day 1.
Tbh the best raid balance I’ve ever felt was D1, where the raids were designed as master raids than a mechanic was scaled down or added to make it easier. Master raid could not be over leveled and was more mechanically difficult.
While it’s cool that Bungie is realizing D2 as the MMO it wanted at the beginning of the franchise, the artificial difficulty rotators are just irritating and essentially act as handicaps for weeks not oversaturated with meta weapons. Let people experience base raid and just be meta, then challenge themselves.
As a final point, Pantheon was awesome and the best fun I’ve had in D2 in a minute—plus, it added new mechanics to make things more difficult! The surges encouraged off-meta loadouts and provided more challenge (and better loot) for the more experienced… but you could still learn the base mechanics without having to do insane buildcrafting by doing the normal raids.
Ik some people had issues with noobs doing Pantheon, so next season I think an unlock quest requiring you to have finished all the raids is a valid prerequisite. But Bungie please don’t deprive us of another fun activity by mashing it into the main activities and making them excessively difficult! It turns off “casual” raiders (read: don’t/can’t play religiously) and takes away our Pantheon fun at the end of a year.
#feedback #raids #pantheon
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Edited by BlakeA9295: 6/22/2024 12:33:31 PMSurges in raids and such aren't entirely what they imply. What they actually do is add MAYBE 10% to actual damage and -15% or so to any other damage. It's a really crappy thing to do. They did the same in D1. Ridiculous way to manipulate the players.