With the current ammo changes special ammunition is more widely available and fusion rifles despite their lack of use are far too easy and strong in PvP,now I know a lot of people may disagree with me but in competitive and trials of Osiris they are a problem.
They require no precision and they can be easily precharged,that on top of the lack of dedicated servers makes them a huge problem since no primary can outgun a good fusion rifle user,their charge times are what’s basically their TTK but it doesn’t matter since they can be precharged.
I believe that this should be taken away and they should always be a full send charge and burst so that timing actually matters.
PROS:
•within kill range of sidearms,SMGs,basically they take away the need for primary weapons in half of the situations you’d need them in unless it’s pulse or scout range.
•no need for headshots.
•the higher the damage on one the less bolts that need to land,making them very forgiving.
•their charge time matters very little if you have game sense/map awareness since you can pre-charge from cover or just keep getting the charge halfway until you actually need to shoot.
•they can be paired with essentially any primary due to the variety in ranges and archetypes.
CONS:
•charge time(if you’re new to them).
•no precision damage(PvE).
Usage≠strength all the time,and that’s the case with fusion rifles,they’re very easy to use and very strong but as a special weapon they shouldn’t take priority in primary gunfights,other specials can’t compete against primaries the way fusions do which is good! But fusion rifles really shouldn’t be so easy.
A sniper rifle will more often than not be flinched away by primaries and hardscopers can be caught off guard,the sniper rifles also need precision.
Shotguns need to close the gap and they can be inconsistent.
Grenade launchers are very unforgiving if they miss and with enough range they can be dodged,they can also kill the user.
Trace rifles are basically like fusion rifles but far more balanced,because they take priority over primaries but they still be outgunned and countered.
Glances require you to get somewhat close,and you need two shots to kill or a shot and a melee though the melee on them can also be countered.
And no one uses rocket sidearms.
-
Fusion Rifles got nerfed so bad already. Did you know Bastion has no ammo when you respawn even though every other special gets a round? High Impact fusions had the number of bolts per trigger pull reduced to 5 and got an increase in charge time. The other frames also had nerfs. Fusions across the board had their bolt aim assist nerfed too, and sliding really hurts their accuracy. I love my Glacioclasm, but it's definitely not the meta special weapon these days. I'm gonna use it anyway because I love fusions, but shotguns still dominate the special weapon category, followed by snipers, which is how PvP has almost always been.
-
It’s the counter to 3rd party trash sub users and slide shotgun mains. even though they have been nerfed to the ground slide shotty can close the gap faster than rapids get the entire shot off most the time. They are extremely inconsistent after the under presser nerf.
-
Edited by eeriearcade: 7/14/2024 3:36:43 PMCharge time is an issue against players who move fast and are unpredictable. I’ve mained fusions since Taken King and some players are near impossible to hit because they bait the shot and change direction at the perfect moment. Charge time can also be a real hindrance against strong players who shotgun ape (you mention shotguns can be inconsistent, but fusions are as well). Fusions can also be super cheesy (aim assist feels more generous than in D1), so I’m not saying they don’t require any nerf, but I don’t think they’re as easy as you make out in your pros and cons list. Good players will take advantage of that charge time.
-
Any nerf to fusions is always welcome.
-
Edited by AbsolutZeroGI: 7/14/2024 9:26:56 AM[quote]With the current ammo changes special ammunition is more widely available and fusion rifles despite their lack of use are far too easy and strong in PvP,now I know a lot of people may disagree with me but in competitive and trials of Osiris they are a problem. They require no precision and they can be easily precharged,that on top of the lack of dedicated servers makes them a huge problem since no primary can outgun a good fusion rifle user,their charge times are what’s basically their TTK but it doesn’t matter since they can be precharged. I believe that this should be taken away and they should always be a full send charge and burst so that timing actually matters. PROS: •within kill range of sidearms,SMGs,basically they take away the need for primary weapons in half of the situations you’d need them in unless it’s pulse or scout range. •no need for headshots. •the higher the damage on one the less bolts that need to land,making them very forgiving. •their charge time matters very little if you have game sense/map awareness since you can pre-charge from cover or just keep getting the charge halfway until you actually need to shoot. •they can be paired with essentially any primary due to the variety in ranges and archetypes. CONS: •charge time(if you’re new to them). •no precision damage(PvE). Usage≠strength all the time,and that’s the case with fusion rifles,they’re very easy to use and very strong but as a special weapon they shouldn’t take priority in primary gunfights,other specials can’t compete against primaries the way fusions do which is good! But fusion rifles really shouldn’t be so easy. A sniper rifle will more often than not be flinched away by primaries and hardscopers can be caught off guard,the sniper rifles also need precision. Shotguns need to close the gap and they can be inconsistent. Grenade launchers are very unforgiving if they miss and with enough range they can be dodged,they can also kill the user. Trace rifles are basically like fusion rifles but far more balanced,because they take priority over primaries but they still be outgunned and countered. Glances require you to get somewhat close,and you need two shots to kill or a shot and a melee though the melee on them can also be countered. And no one uses rocket sidearms.[/quote] So a few things. 1, there were 1.1 million shotgun kills in trials of Osiris last time it was out. Fusion rifles had 322k kills. https://trials.report/weeks 2, the prior week, shotguns had 2.3 million kills vs 380k fusion rifle kills. That means that shotguns are either more effective, more popular, or both. My money is on both since PvP mains will always has the meta. As the number one most used special ammo weapon in trials for Lord knows how long (months? Maybe longer?), your assertions that shotguns aren't keeping up is, I'm sad to say, statistically inaccurate. Shotguns don't need anything to keep up with fusions since they are not only way far ahead, but have been far ahead for a very long time. Fusions are fine. They're in a good spot. 3rd or 4th best special weapons architype isn't a good enough call for a nerf. I use trials report because it is an accurate source for PvP weapon stats and it also shows what the most active players are using these days. I'm sorry you got wrecked by fusions in your PvP matches, but objectively speaking, there is nothing wrong with fusion rifles. Also, you can prefire from behind cover all you want but actually good players aren't gonna sit there and wait for you to do that.
-
rrrhino
formerly known as EarthlyJaguar0 - old
Yup I’ve been saying they are unhealthy for the game -
Can confirm fusions are free. I’ve stopped using my iterative loop to try and salvage some dignity. Still keep it in the back pocket for certain gamers though.
-
Agreed good post
-
Only 5 people use fusions 900,000 use Shotguns with no charge time , that are win buttons against any unsuspecting guardians There not going to nerf a weapon type that's underused because another snowflake self proclaimed skill expert decided they need one If you want to nerf fusions, make Shotguns implement a movement penalty while equipped and have a firing delay