Apotheosis veil: All damage after super ends is greatly increased and is converted to super energy
Astrocyte verse: consume your grenade to grant volatile rounds to you and allies
Cenotaph mask: Add rewind rounds that counts for every bullet/hit
Crown of tempests: Remove "Final" from description.
Eye of another world: increase super regen as well
Fallen Sunstar: Create more ionic traces
Felwinters helm: Remove "Final" from description
Nezarec sin: Change Kills to Hits
Skull of dire ahamkara: Change Kills to Hits.
Grenade damage refills Super energy.
Speakers sight: Healing allies Refills grenade ability.
The stag: taking damage restores rift energy.
Verity brow: Remove Final from description
Ballidorse wrathweavers: When frost armour is active, refill class energy
Briarbinds: Can retrieve void souls from afar.
Claws of ahamkara: 2 additional melee charges.
Landing rapid powered melee hits create an explosion/unique elementql effect
Contraverse hold: Another grenade charge
Getaway artist: Arc souls inflict jolt every 5 seconds
Karnstein armlets: remove final from description.
Melee hits grants restoration and cure to nearby allies and refill class energy.
Powered melee hits improve the effect.
Nothing manacles: stack with chaos accelerant.
Scatter grenade damage refills grenade energy
Ophidian Aspect: Grant increased damage after reloading.
Hits while damage buff is active refill least charged ability energy.
Kills while damage buff is active create orbs.
Sunbracers: Powered melee hits increase solar grenade recharge rate by 600%
Powered melee kills regen stays the same
Winters guile: Replace defeating to hitting
Chromatic fire: Dealing Sustained Precision damage creates the element explosion
Mantle of battle harmony: Remove final from description
Mataiodoxia: Hiting rapid arcane needle hits refill melee energy
Phoenix protocol: Inside well of radiance, generate super energy from hits and kills.
Solar hits and kills grant more energy
Sanguine Alchemy: weapon hits stop countdown
Stormdancers brace: Damage dealt with stormtrance is converted to super energy.
Jolting grants super energy
Vesper radius: generate from 1 or more enemies.
Jolt with arc super equipped
Lunafication boots: Rifts grant ammo back with each bullet/strike hit to you and your allies.
Prometheum spur: Daybreak hits create rifts.
Scorch/Daybreak damage is converted to Daybreak energy
Rain of fire: Solar powered melee hits midair refill melee charges
Secant filaments: Damage from ALL rifts disrupt combatants.
Kills while standing in your rifts create disrupting explosions
Swarmers: lowkey aspect/fragment.
Lowkey why not turn every exotic to mod/Aspect/fragment
Transversive steps: Running refills super energy
Starfire Protocol: include all rifts
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