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Destiny 2

Discuss all things Destiny 2.
Edited by Azaezel: 7/15/2024 1:02:33 PM
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Exotic Rework/buff Warlock

Apotheosis veil: All damage after super ends is greatly increased and is converted to super energy Astrocyte verse: consume your grenade to grant volatile rounds to you and allies Cenotaph mask: Add rewind rounds that counts for every bullet/hit Crown of tempests: Remove "Final" from description. Eye of another world: increase super regen as well Fallen Sunstar: Create more ionic traces Felwinters helm: Remove "Final" from description Nezarec sin: Change Kills to Hits Skull of dire ahamkara: Change Kills to Hits. Grenade damage refills Super energy. Speakers sight: Healing allies Refills grenade ability. The stag: taking damage restores rift energy. Verity brow: Remove Final from description Ballidorse wrathweavers: When frost armour is active, refill class energy Briarbinds: Can retrieve void souls from afar. Claws of ahamkara: 2 additional melee charges. Landing rapid powered melee hits create an explosion/unique elementql effect Contraverse hold: Another grenade charge Getaway artist: Arc souls inflict jolt every 5 seconds Karnstein armlets: remove final from description. Melee hits grants restoration and cure to nearby allies and refill class energy. Powered melee hits improve the effect. Nothing manacles: stack with chaos accelerant. Scatter grenade damage refills grenade energy Ophidian Aspect: Grant increased damage after reloading. Hits while damage buff is active refill least charged ability energy. Kills while damage buff is active create orbs. Sunbracers: Powered melee hits increase solar grenade recharge rate by 600% Powered melee kills regen stays the same Winters guile: Replace defeating to hitting Chromatic fire: Dealing Sustained Precision damage creates the element explosion Mantle of battle harmony: Remove final from description Mataiodoxia: Hiting rapid arcane needle hits refill melee energy Phoenix protocol: Inside well of radiance, generate super energy from hits and kills. Solar hits and kills grant more energy Sanguine Alchemy: weapon hits stop countdown Stormdancers brace: Damage dealt with stormtrance is converted to super energy. Jolting grants super energy Vesper radius: generate from 1 or more enemies. Jolt with arc super equipped Lunafication boots: Rifts grant ammo back with each bullet/strike hit to you and your allies. Prometheum spur: Daybreak hits create rifts. Scorch/Daybreak damage is converted to Daybreak energy Rain of fire: Solar powered melee hits midair refill melee charges Secant filaments: Damage from ALL rifts disrupt combatants. Kills while standing in your rifts create disrupting explosions Swarmers: lowkey aspect/fragment. Lowkey why not turn every exotic to mod/Aspect/fragment Transversive steps: Running refills super energy Starfire Protocol: include all rifts
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