I have been farming the entire week for an Attrition Orbs/ Kinetic Tremors Multimach CCX. I collected over 264 in that time and recorded the rolls. It appears as though some perk combinations are more common, while others are nearly unobtainable. For example,
48 with [b]under-over[/b], 27 (56%) were [b]frenzy [/b]or [b]target lock[/b], [i]none [/i]had [b]kill-clip[/b]
44 with [b]moving target[/b], 24 (54%) were [b]target lock[/b] or [b]tap the trigger[/b], [i]none [/i]had [b]iron-reach[/b]
49 with [b]rangefinder[/b], 25 (51%) were [b]kill clip[/b] or [b]kinetic tremors[/b], [i]none [/i] had [b]frenzy[/b]
46 with [b]iron-gaze[/b], 23 (50%) were [b]kill clip[/b] or [b]kinetic tremors[/b], [i]one[/i] had [b]target-lock[/b]
38 with [b]dynamic sway[/b], 19 (50%) were [b]iron reach[/b] or [b]kinetic tremors[/b], [i]one [/i]had [b]tap the trigger[/b]
39 with [b]attrition-orbs[/b], 22 (56%) were [b]target lock[/b] or [b]iron reach[/b], [i]none [/i]had [b]kinetic tremors[/b]
Here are the exact roll combination counts I received.
Und-ovr: Frenzy: 15| Target Lock: 12| Kinetic Tremors: 9| Tap the trigger: 6| Iron reach: 6| Kill clip: 0
Mv-targ: Frenzy: 4| Target Lock: 12| Kinetic Tremors: 11| Tap the trigger: 12| Iron reach: 0| Kill clip: 5
R-finder: Frenzy: 0| Target Lock: 8| Kinetic Tremors: 11| Tap the trigger: 7| Iron reach: 9| Kill clip: 14
In-Gaze: Frenzy: 8| Target Lock: 1| Kinetic Tremors: 10| Tap the trigger: 5| Iron reach: 9| Kill clip: 13
Dyn-Sy: Frenzy: 7| Target Lock: 3| Kinetic Tremors: 9| Tap the trigger: 1| Iron reach: 10| Kill clip: 8
Att-Orb: Frenzy: 4| Target Lock: 10| Kinetic Tremors: 0| Tap the trigger: 8| Iron reach: 11| Kill clip: 6
You might have noticed there are only four roll combinations I haven't received even a copy of. One of which happens to be the only one I care about. Has anyone else experienced or noticed weighted loot farming this week?
TLDR, cope
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Edited by eliteg: 9/17/2024 3:33:41 PMnice data tracking 👍..crazy to see it not drop from so many On the PVE side... I have gotten only 1 of the KT+Orbs but no idea how many engrams that took.. def not too many as at the time I wasn't searching for it and just kept it for testing (luckily > agree it is excellent) **Edit > Don't sleep on the KT/under-over..will also make CCX like a special for shielded.. hasn't dropped yet for me.. if you want orbs & can manage a kinetic orb siphon it will be fun (attrition + frenzy too) on the PVP side I think varies depending on style and what you're willing to test (and do poorly with) these are the 3 I have kept so far from a [url=https://www.bungie.net/en/Forums/Post/264306399?sort=0&page=0]previous post[/url]: **Multimach CCX > IR + MT ...you have IR might as well go all into range (accur + hf + range mw) **Multimach CCX > TTT + DSR ...classic **Multimach CCX > TTT+ IG (lots of fun with 0 range fluted, flared, handling mw > get close)