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9/17/2024 11:26:58 AM
21

Multimach Iron banner perk distribution appears weighted.

I have been farming the entire week for an Attrition Orbs/ Kinetic Tremors Multimach CCX. I collected over 264 in that time and recorded the rolls. It appears as though some perk combinations are more common, while others are nearly unobtainable. For example, 48 with [b]under-over[/b], 27 (56%) were [b]frenzy [/b]or [b]target lock[/b], [i]none [/i]had [b]kill-clip[/b] 44 with [b]moving target[/b], 24 (54%) were [b]target lock[/b] or [b]tap the trigger[/b], [i]none [/i]had [b]iron-reach[/b] 49 with [b]rangefinder[/b], 25 (51%) were [b]kill clip[/b] or [b]kinetic tremors[/b], [i]none [/i] had [b]frenzy[/b] 46 with [b]iron-gaze[/b], 23 (50%) were [b]kill clip[/b] or [b]kinetic tremors[/b], [i]one[/i] had [b]target-lock[/b] 38 with [b]dynamic sway[/b], 19 (50%) were [b]iron reach[/b] or [b]kinetic tremors[/b], [i]one [/i]had [b]tap the trigger[/b] 39 with [b]attrition-orbs[/b], 22 (56%) were [b]target lock[/b] or [b]iron reach[/b], [i]none [/i]had [b]kinetic tremors[/b] Here are the exact roll combination counts I received. Und-ovr: Frenzy: 15| Target Lock: 12| Kinetic Tremors: 9| Tap the trigger: 6| Iron reach: 6| Kill clip: 0 Mv-targ: Frenzy: 4| Target Lock: 12| Kinetic Tremors: 11| Tap the trigger: 12| Iron reach: 0| Kill clip: 5 R-finder: Frenzy: 0| Target Lock: 8| Kinetic Tremors: 11| Tap the trigger: 7| Iron reach: 9| Kill clip: 14 In-Gaze: Frenzy: 8| Target Lock: 1| Kinetic Tremors: 10| Tap the trigger: 5| Iron reach: 9| Kill clip: 13 Dyn-Sy: Frenzy: 7| Target Lock: 3| Kinetic Tremors: 9| Tap the trigger: 1| Iron reach: 10| Kill clip: 8 Att-Orb: Frenzy: 4| Target Lock: 10| Kinetic Tremors: 0| Tap the trigger: 8| Iron reach: 11| Kill clip: 6 You might have noticed there are only four roll combinations I haven't received even a copy of. One of which happens to be the only one I care about. Has anyone else experienced or noticed weighted loot farming this week? TLDR, cope

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  • Edited by The-IIID-Emp1r3: 9/18/2024 4:02:22 AM
    And this is the exact reason WHY everything should be craftable.. But no we can't because people like Datto say it has ruined the thrill of the chase because: ..he has a hard time getting people to raid because THEY have these guns crafted and don't care about the old content. This is who bungie caters to, people like that. Thank god they at LEAST made it so a good majority of new guns can be enhanced even if they ain't adept, whoever at bungie that championed that change needs a raise (IF they aren't a high top tier of the echelon earned already). However, there are certain old guns i simply don't understand not being enhancable, like there are some i just wish we could, like event (xmas, halloween etc) guns & other ones like the "seasonal ritual weapon" guns they'd make

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