Stasis, all subclass Aspects, Prismatic problems, etc.
So, I know, that the power band topic is the hottest one there, but I want to address some other things and problems we have now.
I've created one of the posts were themed about 1 slot for fragments [i]weavewalk[/i] problem, that is now fixed.
So, first of all, today, I want to talk about [i]prismatic[/i] main issue, it's doing too much for other subclasses to truly compete. I don't suggest to nerf [i]prismatic[/i] down, it's good, it's ok, instead some [b]buffs[/b] and [b]reworks[/b] needed for monochrome subclasses. Main thing is [i]transcendence[/i] being a unique [b]type of mechanic[/b], I'm not talking about like "add [i]transcendence[/i] to other subclasses", no, my point is that every subclass should have such a unique mechanic built in, for example what we can do for [i]stasis[/i]:
Make [b]harvest[/b] mechanic a built-in thing (still in a [b]unique way[/b] for every class) and focus aspects on [b]improving[/b] this mechanic further, so stasis would have ways of creating shards without any aspect/fragment plus it's providing player a survivability buff without any extra things, which is make sense because [i]frost armor[/i] is already just a weaker version of [i]woven mail[/i] on a weaker subclass.
Also, there is a big problem with balance of [i]prismatic[/i] and [i]non-prismatic[/i] aspects, those having analogue on other subclass but for some reason having more slots for fragments than associated ones on regular subclasses, so, what I suggest is make regular versions have [b]similar number of slots[/b] to [i]prismatic[/i] variants, it's not that of a big deal, even if hunters in solar and stasis will have 6 slots in total because of it, monochrome subclasses should do their work better than [i]prismatic[/i] does, it's just a small help for this goal.
Also, I want to state that I've pretty liked what they've stated in their article about titans' reworks. Just, [b]bungie[/b], don't stop on it.
Thank you all,
Mono
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