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Destiny 2

Discuss all things Destiny 2.
Edited by Dex 105: 9/29/2024 5:29:31 PM
10

Hey, could you make artifact mods be able to be saved and switched trough loadouts?

Right now it feels the artifact mod system is very clunky, and i don't personally find myself playing around too much with the subclass specific mods: since i'm constantly switching around between my loadouts i usually take the best "all rounded" mods in there and slap them on, regardless of synergy, because the idea of switching mods EVERY SINGLE TIME i change subclasses gives me a headache. If the idea of the artifact is to add variety each season, i don't find myslef changing mods enough. If we could be able to incorporate them in the loadouts, it would help think them more like "Build elements" and less "Temporary modifiers".

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  • They should make it where we unlock 12/20 then move it up to maybe 14/25 & 16/30 as they add more slots during the acts OR even better, unlock them all as it was before for a couple of seasons.

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