Also, i know making a new damage type is very demanding but...the 3rd Darkness class can be Resonance as Solar, guys. It's the particle effects and sound design that we actually care about, not the damage type and coding of the new damage type into things like weapon damage and resistances.
Also, definitely tap into the Pyramid Scale sound identity for the super sound effects IF we can get Resonance. The roar from those things using Resonance in Season of Arrivals Contact was primal and bone chilling when I first heard them.
But yeah. Pls think on it guys 👍
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Edited by llSpAxXll: 10/6/2024 10:16:52 AMPosted this in another similar topic. This far only the stasis idea’s. Titan: [quote]Behemoth’s Graupel[/quote] The Titan summons a massive single ball of ice to be hurled at your enemies. It will flatten any red bars, majors and yellow bars. But when it collides with a champion, mini boss or Boss the ball explodes doing massive shatter damage leaving serval ‘broken’ stasis shards behind. Press super to summon the bolder to be held up. Move around and line up the target(s) and press melee to launch it. One-and-done super. Hunter: [quote]Revenant’s Sickles[/quote] Wield your 2 Kamas as weapons in your hands. Cleaving trough your enemies hits will slow/freeze your initial targets, kills will cause a slow field eruption adding slow to any lingering targets around. As an alternative attack you can throw your two sickle kamas as boomerangs towards targets doing the same damage profile. Another alternative attack is to jump in the air and come slamming down that will slow targets as well, or shatter already frozen targets. Roaming super with rapid range and jump attack options. Instant slow and freeze abilities. Crowd control super. Warlock: [quote]Quora’s Storm [/quote] Your prenumbral blasts becoming overcharged with slow and adds a hailstorm effect. Shooting your melee attack at targets will attach a slow/freezing mini storm that also spreads and damages the effect to any other targets touched by the storm. Your grenade has a similar effect either consuming it and create a massive storm of similar fashion around yourself taking it with you, granting you a mobile ‘well of radiance’ like super. It will also provide Damage resistance and frost armor while slowing and damaging targets around you. As an alternative Throwing the grenade will do the same massive Storm but in the location of your choosing. Allowing to act as a focal point at the location of your choosing. Semi-mobile super but also can be fixed in to position and linger/focus on key defensive points. Provides Damage resistance in the form of continuous frost armor build up while in the storm. Adding surges build for lingering within the storm. Just some idea’s been thinking off for alternative stasis supers. The names are based of certain frost and ice elements to remain in the theme of ice. 😉