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Destiny 2

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Edited by Crysiss: 10/11/2024 8:57:43 AM
23

Removing crafting for seasonal gear is awful.

Bungie's [b]decision to remove crafting for seasonal weapons is incredibly disappointing and detrimental to the player experience[/b]. It has led to an [b]increased reliance on farming specific encounters[/b], such as the final boss of Shattered Throne or The First Contact checkpoint, [b]in order to get their seasonal weapons due to the frustration of dealing with poor RNG[/b]. Even with [b]specific targeted tonics[/b], the [b]drop rates are still bad.[/b] It's simply [b]not feasible to continue stockpiling random rolls in our vaults out of fear that we may never get them again due to RNG[/b] grind or to spend literally days trying to get a weapon. [i](I know people that have been playing onslaught non-stop this season since release, still not having their roll or even close to it) [/i] [b]The limited vault space,[/b] combined with the vast amount of gear already in the game including weapons, armour, and exotic class items, [b]makes this unsustainable.[/b] I bet given the [b]increased number of players investing countless hours into seasonal activities[/b], [b]I fear Bungie may interpret this as validation for removing crafting for seasonal loot[/b] and consider repeating this decision in the future. if anyone at bungie sees this. [b]please get real[/b], this is awful.

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  • The biggest issue in my mind is the vault space. With the rate at which we get new seasonal weapons, there is simply not enough vault space to keep decent rolls of them around. Crafting solved for that. So long as they were craftable, once you got your deepsights you effectively had the space to keep all possible rolls of that gun, which was a godsend for both buildcrafting and vault space.

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