JavaScript is required to use Bungie.net

Destiny 2

Discuss all things Destiny 2.
11/12/2024 12:31:50 PM
7
10
Aksor

Bungie devs, please implement something like this

I don't care

15

I agree

42

Go play Minecraft

19

I understand that it's not as easy to do as it is to say, since I have some experience in these things, but I think that your game should implement what I will explain below, because your game contains many elements of an RPG. I think it's critical to show the correct, detailed ability cooldown times, buff or debuff times in weapon/armor descriptions, correctly specify how much damage reduction a mod gives you, and similar things. An example would be the Omnioculus exotic armor (for hunters). According to the armor's description, it says the following: "You gain a second Smoke Bomb charge and have damage resistance while invisible. When you make an ally invisible, they gain damage resistance while invisible and you gain melee energy." I think the correct description would be something like this: "You gain a second Smoke Bomb charge and have 25% damage resistance while invisible. When you make an ally invisible, they gain 15% damage resistance while invisible and you gain 30% melee energy." This is just an example. This should apply to basically the entire game.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • I agree in concept, but every backend tweak would require additional work from the UX / UI teams to update the language, and would also open the door to possible misses (forgetting to update a piece of flavor text). This is probably the reason for the generalized language.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    1 Reply
    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon