reliant upon the "safety" of [b]ranged weapons[/b] with [b]too high ease of use[/b] are [u]the first demoralized[/u] and unwilling to capture an objective point or heavy.
This exacerbates and further amplifies the apparency of persistent problems with certain game modes and maps. How people choose to play them.
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That's funny. You're describing tactics and positioning as "weak". Hilarious. I suppose shotgun apes are "strong"?