As shown in the video, the Triton Vice exotic gauntlets just decide not to work. This happened multiple times during this grinding session for the Dawning challenges (which are also BS because 2000 kills? Really?). Triton Vice turns off as you can see as the melee kills to load rounds into the magazine does not work, the projectile kill explosions are absent, and the buff on the side of the screen while surrounded doesn't appear. This is remediated by switching off and back to the glaive again, but this shouldn't happen in the first place. I don't even use glaives and did this to complete a triumph and immediately found a bug. Get your QA department back Bungo, you need it.
-
As I have no personal experience with [b]Triton’s Vice[/b] I’m not familiar enough with its normal behavior to offer any clear advice or opinions. That said, a few questions: • Having stated that you were working on Dawning Weapon kills, I will assume you were using [b]Albedo Wing[/b]. What specific Perks did you have equipped? Does your roll have alternate Perks with which you can check to see if [b]Triton’s Vice[/b] performs more reliably with them equipped? • At the beginning of the video you have six rounds loaded and one in reserves; as the video does not show you meleeing any enemies after dipping below six, can you quickly confirm what the maximum magazine size is for that [i]specific copy[/i] of the weapon with the currently equipped Perks? • From your clip you appear to be farming kills from the first encounter in [b]Vesper’s Host[/b]. Have you encountered this issue with the Exotic in any other Activities/Locations? • Semi-related to the previous question, as the provided clip does not give me a clear answer for the following, I have to ask how long you had been farming for kills within that instance of the first encounter before you began recording? I ask this because (and for whatever reason this seems to hold especially true for this Dungeon in particular) certain game mechanics can stop functioning properly if too many “ground objects” (eg. Glimmer, Ammo Bricks, etc) are left to accrue within a given instance. While I do not [i]see[/i] a large number of such objects on the ground in the provided clip, I of course don’t know if you ventured into any of the adjoining areas in the first encounter or if you farmed a large number of adds at the entrance to the Dungeon and left a sufficient amount of items on the ground to cause issues to occur. (΄◉◞౪◟◉`)