This thread is inspired by another: view original post
I personally think this game is incredibly easy and most people don't have fun for the following reasons.
1.) People don't know that this game is designed around the WoW model at fundamental level and not a traditional FPS or Looter Shooter. This sets the wrong expectations up front and even if it was great they immediately have a bad taste in their mouth. For reason I cannot fathom there are players that want to play a game designed to be played in groups alone or without a mic.
2.) There are too many different types of players with different wants in the community and Bungie can't make any changes without enraging an egregious number of players and frankly they can't afford to just let them go at this point.
3.) The whole point of the game is to channel players into the endgame which is an MMOism. The design is to get players to start small and learn the fundamentals of pattern recognition, defeating certain typers of enemies and build crafting around certain jobs. Once again, players for some reason actively refuse to do this. Based on engagement patterns, players CP farm rather than just do the whole thing just for fun.
4.) Players are seemingly afraid to mess up so they opt to just add clear and sherpas just want to get whatever done so they don't allow for growth. As you stated the community itself is responsible for this behavior.
5.) Bungie literally made activities and a fireteam finder system to help players link up........still fight because.....ya no clue on this one.
6.) If any player sets a goal within the game like earning a specific weapon or title etc, they can obtain it with a little guidance. People set their own ceilings but the ones who don't achieve them hide behind these titles like "casual" as if that justifies mediocracy. Failing is not fun and although they may have had to use something they didn't like they and their team won. Winning is fun and is the goal of this game as a benchmark.
Morale of the story is this game is very straight forward and is really easy if players get off this notion of you can play how you want and be successful. The truth is you can during normal strikes and some other low level content. Once you get past that they have to learn to play as a team and build into whatever their designated role is. I've made a "career" for lack of better words carrying and developing players that started from effectively the bottom and now are ranked among the best.
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#1 is what got me. I play exclusively single player games, I have no business here. But they wanted me here. Why? When I get a clan or friend request I delete it. I don’t have a problem with matchmade strikes/gambit/things that don’t need comms. There’s a level of intuition and connection to be had without comms. It’s like learning to communicate with animals or something I can’t explain how annoying it is that there isn’t just single player mode. Everything makes me say damn wish I had a team, but that’s not how I play so maybe I should stop playing. Thanks for the session doc