For reference, I am a Destiny 1 beta veteran, I also have over 4K hours in Destiny 2.
I want yall to share your story and talk about why you left or still play.
I simply left because of one primary issue, making the raids and other content too difficult to do. PvE sweats will say “Get good.”
Does it really matter to “get good” if the game is dead due to excluding the majority of the player base?
Bungie should know its audience, Bungie should know that shortly after new content release, the “KWTD” post start popping up.
The game should be fun and sadly it has become unenjoyable for me personally.
Clarification - Aztecross didn’t say the game was dead, he read articles about the state of the game and reported. He did express concerns about the player population.
Edit 1, Solution: Make PvE content easy enough that a new player/casual can learn fairly quickly, have one or two mechanics at most and lastly, make raids/dungeons fun, make the guardian look forward to raiding/dungeons. The contents priority should be fun.
Edit 2: GodSlayer title bashing, who cares if I have it? It’s proof that I have done a fair amount of raiding and I still find some of the raids difficult, sad to see the community still be elitist.
English
#destiny2
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I have pretty much left Destiny. I've played since D1 and it was one of only two games I actively played. (Ironically the other game is a PVP game but I HATE the fishbowl, sweat-fest that is the Crucible!). Now, I only pop into D2 from time to time. Such is the mess they have made. Too many poor decisions and a culture of pandering to the sweaty minority. Pantheon was polarising. It took a toll on clan culture. Then there's the appalling decision to take away craftable weapons. Initially these weapons were a flop. After buying levels was made available, it was such a satisfying achievement. The decision to remove them brought into stark contrast how disconnected Destiny management is from the goals of their players. Crafting is a grind. You can't just waltz into the enclave and make a weapon but it delivered a meaningful reward on the back of the grind which players don't mind. Now, it's gone. FFS listen to your community!!!! Season 25 brought us 100 extra vault slots. "Great!" I thought. With ten years of game history my vault is permanently hovering at 95%-99%. THEN they gave as ergo sums, ECIs and a ton of seasonal weapons. I am sick and tired of not having the space I need. Don't bother telling me how empty your vault is. Meta changes. I have lost count of the number of times I've gone looking for a selection of roles and sub class on a weapon for a specific task only to drag out an obscure little gun collecting dust perfect for the task. If you're not hoarding, you're missing opportunities and Destiny is the one place where FOMO gets me every time! This latest Seasonal content has been utterly woeful with vague pathways and obscure clues. Originally, everything we needed to know was in-game. Bungie now leans so heavily on their partners (like Aztecross) to reveal essential in-game information the game itself is often unplayable. Too much content is only able to be completed by seeking out a external videos for explanation. It's a pain in everyone's backside. Some content like this is fine. Almost everything is NOT! Bottom line: I'm doing the math on the cost of playing Destiny. It's flat out too expensive for the glitch-ridden, grind-heavy, low value content they're delivering. They need to return to their (successful) roots and STOP LISTENING TO THE SWEATY MINORITY!