Hi,
I'm a returning D2 player and I have some thoughts on my experience that I feel relates to D2's low engagement.
There is a ton of existing content I have yet to play. Most players I encounter are veterans who do not want to play with someone learning a dungeon or raid. New players are often berated or kicked off fireteams for making mistakes. This is very discouraging and ultimately hurts D2.
A very positive experience I had recently is two players talking me through Vesper's Host. They were awesome and I feel like I could help others newbies because of them. I think they should be rewarded for their efforts. Bungie should explore a system that exclusively rewards players for clearing content with inexperienced players.
Rewards should be exclusive to these players Commendations should also factor in. Recognize experienced players for being patient and enjoyable.
Bungie needs to find a way to bridge the gap between experienced players and newbies. Bottom lines it's not fun to be a new/returning player getting yelled at on a game for trying to learn the ropes.
I don't expect this to solve all your problems but I still have a reason to play D2 and I'd love to grow in the game and help others. And I doubt I'm alone.
Gonna go get smoked in Trials now. Enjoy the weekend Guardians!
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This is what made D1 a better overall gaming experience. The Raids were not so mechanic rigid to the point that people couldn’t make mistakes without fear of being kicked. A raid team could fall on the shoulders of 2-3 people still standing and still see victory. The days of Wrath of the Machine were actually FUN. A new person would usually get add clear duty in the beginning but also learn from watching and get rotated in to gain a better understanding. I don’t understand why they didn’t pile on the mechanics for the Master versions solely and let the standard be more like D1. It’s a damn shame they catered to the elite stacks for most of D2.