It seems like you’re trying various things under the banner of “a challenging Destiny 2,” but what was added in the Echoes episode is the worst.
I want to engage with repeatable content, but being forced to rebuild tonics pulls me away from the content, draining my motivation. The newly added combat conditions aren’t obstacles to overcome—they’re filled with harassment toward players, making the experience unpleasant and sapping my desire to keep playing for rewards.
By the way, the inverted Spire is the pinnacle of frustration and annoyance. If you think this is challenging, worthwhile content, I believe you’re misunderstanding the meaning of “challenge.” Your idea of challenge feels more like forcing discomfort onto players.
What you should be focusing on right now is creating content that players want to replay around ten times and pairing it with attractive rewards that tie into that experience.
-
Edited by DarthWolfric: 12/22/2024 3:36:09 AMDifficulty in this game should challenge your buildcrafting abilities and team coordination, NOT using frustratingly gameplay-inhibiting modifiers and loadout restrictions that spill over into activities like strikes. Perhaps allow champion mods to be slotted on any primary weapon (maybe heavy/special) and incorporate arenas with cover and multiple levels that encourage positioning. A difficult experience that doesn’t feel artificial and/or hamper your ability to maximise the gear/mod/subclass kits you want.