For reference, I am a Destiny 1 beta veteran, I also have over 4K hours in Destiny 2.
I want yall to share your story and talk about why you left or still play.
I simply left because of one primary issue, making the raids and other content too difficult to do. PvE sweats will say “Get good.”
Does it really matter to “get good” if the game is dead due to excluding the majority of the player base?
Bungie should know its audience, Bungie should know that shortly after new content release, the “KWTD” post start popping up.
The game should be fun and sadly it has become unenjoyable for me personally.
Clarification - Aztecross didn’t say the game was dead, he read articles about the state of the game and reported. He did express concerns about the player population.
Edit 1, Solution: Make PvE content easy enough that a new player/casual can learn fairly quickly, have one or two mechanics at most and lastly, make raids/dungeons fun, make the guardian look forward to raiding/dungeons. The contents priority should be fun.
Edit 2: GodSlayer title bashing, who cares if I have it? It’s proof that I have done a fair amount of raiding and I still find some of the raids difficult, sad to see the community still be elitist.
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Edited by Indifferent: 12/22/2024 7:40:20 PMI have over 6k hours in Destiny 2. I and others were vocal that increased difficulty was not the way to go. Bungie instead listened to streamers who can find other players to run higher tier content easier. I only continue playing to waste time in between other game releases. I don't care if a player doesn't KWTD as long as they are not brain dead I most likely won't leave if the team fails a checkpoint, etc. Sometimes I do have other obligations though. Anyway, I agree that Bungie locks out a part of the player base, I remember when it seemed that they hated solo players.