It seems like you’re trying various things under the banner of “a challenging Destiny 2,” but what was added in the Echoes episode is the worst.
I want to engage with repeatable content, but being forced to rebuild tonics pulls me away from the content, draining my motivation. The newly added combat conditions aren’t obstacles to overcome—they’re filled with harassment toward players, making the experience unpleasant and sapping my desire to keep playing for rewards.
By the way, the inverted Spire is the pinnacle of frustration and annoyance. If you think this is challenging, worthwhile content, I believe you’re misunderstanding the meaning of “challenge.” Your idea of challenge feels more like forcing discomfort onto players.
What you should be focusing on right now is creating content that players want to replay around ten times and pairing it with attractive rewards that tie into that experience.
-
Edited by Ogma: Destroyer of Worlds: 12/22/2024 7:52:46 PMI don’t think modifiers is a good way of doing it. Or they are just bad at it. I think the challenge should come from enemy types and behavior, and the objectives. Not arbitrary restrictions or hinderances to normal gameplay. It should be based within the combat and gameplay and what we’re capable of in that regard, not at odds with those things.