I was thinking since this weapon was meant to be an all around shield breaker, maybe it can get adaptive munitions for the dark shields that it can't switch to? And for it to have shield disorient or disruption break as a secondary perk
Thoughts?
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Edited by ABADDON_WOLFFE: 12/24/2024 4:14:16 PMHow about this: Switching to void rounds give the gun destabilizing rounds. Solar will give ignitions. Arc jolting feedback.
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Bonus damage to darkness aligned combatants, Scorn, Taken, Dread, and players with darkness subclasses equipped Also give it Volitile Rounds,Voltshot and Incandescent
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That is a good idea. Its basically perfect for the adaptive perk after they changed it and for the most part it seems like people don't use it as much. They could also come out with a Hardlight 2.0: Dark Hardlight. Those perks would go really well on that weapon though. They're all shield stuff and they would give that weapon a punchier feel in a lot of situations.