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Destiny 2

Discuss all things Destiny 2.
Edited by Andy: 12/23/2024 3:02:32 PM
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Andy

Removing crafting was a bad idea

Bungo we need to talk you really don't seem to get your player base. You say you removed crafting because you didn't want it taking away from the joy of random rolls but you can't remove what doesn't exist. There is no joy in your random loot just an endless stream of disappointment. We all know going in that there is only a ridiculously low chance of whatever roll we might be chasing dropping and that's when you haven't managed to weight them to never drop at all. The only way to avoid the misery is to expect nothing. Removing crafting didn't incentivise us to chase random rolls. I am not interested in grinding your overlong boring repetitive recycled activities anymore for loot that doesn't drop (and I have 15,000+ hours or something insane in play time). What you did removing crafting was remove any reason to play at all. At least with crafting there was a viable loop, suffer to get the red borders, craft, test and level the guns and grind for the materials to enhance them which took quite enough time. Adding in 100s of hours of even more grinding for rolls that may never appear was a step to far.

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  • I say it again, weapon crafting was brilliant and saved me a lot of time! If Bungie hadn't introduced it at all, I wouldn't miss it. But creating and then removing something (again) is simply bad planning and design. Here's a discussion from reddit that illustrates what people think about weapon crafting: [url=https://www.reddit.com/r/DestinyTheGame/comments/15tgzep/weapon_crafting_is_ruining_the_game/?rdt=35926]Weapon crafting is ruining the game.[/url] There are so many supporters... even if the OP (on reddit) wanted the opposite! Once, a successful content creator said, weapon crafting ruined the game for him. If Bungie continues on their course of actions, which they will do because they already calculated their (relative) strategic success and reduced the content package(s) for next year, chances are good this content creator will say Bungie ruined the game for him. But then, it will be very interesting for him, because he will have a colossal loss with missing a main pillar like Destiny 2 for creating content. Generally, I don't buy their (Bungie's) specific explanation for getting rid of seasonal weapon crafting. They just relocated developers for Marathon and reduced developing content for Destiny 2 with it. Like they did with the whole season.

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  • They fixed the issue where players enjoy the game

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      Some hardcorr players can invest 8+ hours/day in this game and most players can’t even manage 1-2 hour/day. Hardcore players are against crafting btw they love the feeling of winning lottery (RNG) because they want recognition for investing so much time while common players who have jobs/lives, they want to feel that Bungie valuing their time spent on this game.. I believe red borders are fun tho

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      • Crafting was like loss protection with weapons. You finally get 5 red borders, boom, you could craft it. I dunno….I thought it made the game better.

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      • Edited by MythosPraxis: 12/23/2024 8:29:02 PM
        They don’t read this writing on the wall, even though WE are the qa team for the game. 10 years. Been this way since D1. Hard agree with everything you said.

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        • It should have never been in the game to begin with. Now the box is open and unpacked so whats the point in closing the empty box. Some things cant be unmade Wtf is wrong with this company

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        • Bad idea for the players but good for them

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        • Edited by ReverentCoast: 12/24/2024 1:40:59 PM
          As a fairly new player. I like crafting. It allows me to obtain weapons that I did not get because I was not around for that season and many. The exotic rotator mission since playing about 6 months ago, I can now have access to 4 of the weapons and exotics. I am still looking to get the rest. For newer players, crafting allows us to catch up. It also allows us to play on a level where we are no longer being carried but participating and helping. My God, I solo flawless pit the other day only because of the weapons. This one is a double-edged sword. For new lights that remain in the game, it is a blessing. For older players, it is not well received. All I know is that I am having fun! I am playing and enjoying the older content more so than the new. I am looking forward to Presage and Operation Seraph Shield. I am hoping that Bungie does not remove the older content that I am still playing.

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        • And also make Vault space more problematic for many players.

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        • Enhancing brings random rolls to par with crafting. It is a bandaid at best on bad decisions. Bungie RNG has always been broken so we rely on crafting. The biggest tragedy is we use a small fraction of mods and weapons available. Both RNG and crafting limit choice by cost and time to obtain. This limits creativity and promotes entitlement. Frankly enhancing, crafting, and pseudo random rolls needs to disappear. We should be able to swap mods based on use of the weapon. This would promote gameplay and enhance enjoyment. It would also reduce the negatives of entitlement and gambling.

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        • Ummmm Crafting wasn't removed.

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          • Vantage Point w Eddie Current and Jolting Feedback. I’ve got more than a hundred of those, didn’t get that roll. So much fun.

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          • I miss crafting. So over this endless search for rolls that never come(for well discussed reasons) sick to death of rng taking a dump on any drops. Havent had the exotic drop for the last four dungeons depite running them a fair bit. The last three raids prior to salvation I still havent got the exotic despite having the seals done. The argument that once you get the red boxs and craft a weapon is also silly. The same reasoning applies to random rolls - if you get it first run its job done bye byebye. Maybe a compromise would be the ritual weapon craftable? And make armour craftable too.

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          • Crafting is also an answer to the vault space issue. We don't need to keep 15 copies of the same weapons and armour if we can delete and re-craft them. Why not rework crafting? Instead of making you upgrade a weapon, simply allow the perks to be unlocked when you dismantle a weapon with those perks. If that doesn't work, why not unlock the perks based on the number of weapons you've deleted? Delete five Better Devils, you've unlocked the Explosive Rounds perk for Better Devils when crafting. Delete five more, you've unlocked Kill Clip, ect. This way you don't lose the "excitement" of a world drop. They still have random rolls and your "god roll" might drop before you even need to craft it.

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          • If anyone actually thinks that them removing crafting had anything to do with "joy of random rolls", i actually lose hope in humanity as a whole. Their singular intent with reducing crafted weapons and relying more on rng again was to feed player engagement numbers to their investors. Thats it. They saw a slight decline in player retention over the past years since they introduced crafting and pin pointed the one and done philosophy behind earning crafted rolls as the main reason. Meanwhile they created trash content and the natural player decline added to it. Obviously players leave when the game devs fires or shifts away most of their actually talented devs. We feel that. Crafting had nothing to do with lower player numbers. We were just able to spend our time in the game the way we wanted, instead of running the endless hamster wheel in activities we didnt want to be in. THAT burned us out. So incredibley stupid how these clowns handle their game. Passively forcing their players into gringing boring trash activites for weeks if not months for some pulls at the slot machine. We had the awesome solution which was crafting but that cant happen, players play what they want? Nah...

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            • 15k hours is more than a full time job.

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            • 15.000 hours of D2 playtime? Man, please join the real world and just let the game die, it's inevitable.

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            • i enjoyed crafting and otherwise wont run a activity now,since no red borders .so the game feels even less empty. in my case it backfired . try something else bungie that was a none starter.

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              • You mean the game isn’t fun again because RNG?

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              • Huge +1

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              • Think of the gambling addicts though. 🎰

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              • Edited by Scorpion21: 12/23/2024 8:05:09 PM
                Do you really think they will listen to us. At time with D1, yes they listen to much. Nower days, they don't give a -blam!- what you write here. They cashed already so why would they bother/ the game is gone for years,, and stil clans are recruting. I 've been in clans before, but after a while everybody plays something else Why? that's the big question

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              • -blam!- yes it was, and it’s one of the many reasons why after heresy I’m finished.

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              • Crafting kept me going in their respective loot sources. While hunting for red borders I can confidently say that these desired rolls barely dropped. But even then you had your nightfall weapons, some world drops and crucible weapons that were random and still sought after. Shoutout to OG onslaught. Taking away crafting doesn’t benefit anyone really. Isn’t Revenant the lowest pop for an episode/season?

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              • Nah. Crafting was a bad idea. Now people feel entitled.

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              • Introducing crafting was a bad idea, because one you open Pandora's Box, you can't close it back. There is no way to put the proverbial toothpaste back into its tube, so once you try to walk back some of the freedoms you gave players, you're met with immediate push back, and rightly so. The hunt for loot was dead the moment Bungie gave us all a way to just hand craft our ideal rolls.

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