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Destiny 2

Discuss all things Destiny 2.
12/23/2024 1:47:33 PM
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Your biggest issue with the game.

I would love to know what peoples issue is with this game. Tell me your biggest issue, the number 1. Not multiple issues but the issue. There are no right or wrong answers here, just your opinion on what you think is bringing this game done. Your biggest issue can be a small thing or a major thing. Now remember, the issue that someone has with this game, is something that we should not make fun of.

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  • Edited by Dooodley: 12/24/2024 7:11:49 AM
    [i]My issue is something that will split the community so first I have to adress that from my PoV. I consider this game to be a solo player game with some multiplayer elements. I say that because almost all of it could have been played offline and solo - had offline-play been an option. It's also evident, based on data from various population data sites, that the vast majority of game time, across the population, is spent in activities that were balanced for solo play. [/i] So with that out of the way, the thing that annoys me the most - and I consider a huge missed opportunity on Bungie's part - is how almost every longterm goal in this game relies on players to also participate in the multiplayer aspects of the game. It should have been so easy to separate the two - giving solo players something to work toward too. As of now I just completely ignore trophies, titles etc - there's simply no point in caring about them because unless I fold and join an active clan, which is not something I'm interested in doing - I'll only be able to complete 95-99 % of said things. And unless you get to 100 % there's usually no point in doing them at all. My view on this would have been different - and was different - in a proper MMORPG but this isnt one of those games. Those games have living worlds where you're constantly interacting or at the very least meeting other players. They typically also have good systems in place for communication. Destiny went in the opposite direction; It likes to think of itself as a MMO but seemingly went out of its' way to prevent players from organically interacting. Activies are instanced, areas have a really low population cap, there's no global chat, LFG and VoiP were afterthoughts and not in the game from start...the list goes on. It's basically Halo - but you get to occassionally see other people sometimes. Hell, I would argue that their Halo games had more of a community, because it had good PvP that incentivized people to build relations.

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