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Destiny 2

Discuss all things Destiny 2.
Edited by Andy: 12/23/2024 3:02:32 PM
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Andy

Removing crafting was a bad idea

Bungo we need to talk you really don't seem to get your player base. You say you removed crafting because you didn't want it taking away from the joy of random rolls but you can't remove what doesn't exist. There is no joy in your random loot just an endless stream of disappointment. We all know going in that there is only a ridiculously low chance of whatever roll we might be chasing dropping and that's when you haven't managed to weight them to never drop at all. The only way to avoid the misery is to expect nothing. Removing crafting didn't incentivise us to chase random rolls. I am not interested in grinding your overlong boring repetitive recycled activities anymore for loot that doesn't drop (and I have 15,000+ hours or something insane in play time). What you did removing crafting was remove any reason to play at all. At least with crafting there was a viable loop, suffer to get the red borders, craft, test and level the guns and grind for the materials to enhance them which took quite enough time. Adding in 100s of hours of even more grinding for rolls that may never appear was a step to far.

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  • I miss crafting. So over this endless search for rolls that never come(for well discussed reasons) sick to death of rng taking a dump on any drops. Havent had the exotic drop for the last four dungeons depite running them a fair bit. The last three raids prior to salvation I still havent got the exotic despite having the seals done. The argument that once you get the red boxs and craft a weapon is also silly. The same reasoning applies to random rolls - if you get it first run its job done bye byebye. Maybe a compromise would be the ritual weapon craftable? And make armour craftable too.

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