An easy way to turn those 3 similar exotic armor pieces into viable choices is :
· 20% grenade/class ability/melee energy on ANY kill (ability/weapon/shatter etc).
· The 20% is unaffected by the ability energy scalar, much like Lucky Raspberry.
That's it.
The problem with these 3 exotics is that they all get outclassed by other generally better options, such as Inmost Light. And that's sad because Inmost Light affects all abilities.
I assume this would be a very easy change technically as well.
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I think it should just do like about 40 on a kill, 30 on a hit and 25 on a miss so overall downtime is way less while not being broken, and for coyote, flat 35 on use and 45 when by 4+ enemies