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Destiny 2

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Edited by Andy: 12/23/2024 3:02:32 PM
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Andy

Removing crafting was a bad idea

Bungo we need to talk you really don't seem to get your player base. You say you removed crafting because you didn't want it taking away from the joy of random rolls but you can't remove what doesn't exist. There is no joy in your random loot just an endless stream of disappointment. We all know going in that there is only a ridiculously low chance of whatever roll we might be chasing dropping and that's when you haven't managed to weight them to never drop at all. The only way to avoid the misery is to expect nothing. Removing crafting didn't incentivise us to chase random rolls. I am not interested in grinding your overlong boring repetitive recycled activities anymore for loot that doesn't drop (and I have 15,000+ hours or something insane in play time). What you did removing crafting was remove any reason to play at all. At least with crafting there was a viable loop, suffer to get the red borders, craft, test and level the guns and grind for the materials to enhance them which took quite enough time. Adding in 100s of hours of even more grinding for rolls that may never appear was a step to far.

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  • I say it again, weapon crafting was brilliant and saved me a lot of time! If Bungie hadn't introduced it at all, I wouldn't miss it. But creating and then removing something (again) is simply bad planning and design. Here's a discussion from reddit that illustrates what people think about weapon crafting: [url=https://www.reddit.com/r/DestinyTheGame/comments/15tgzep/weapon_crafting_is_ruining_the_game/?rdt=35926]Weapon crafting is ruining the game.[/url] There are so many supporters... even if the OP (on reddit) wanted the opposite! Once, a successful content creator said, weapon crafting ruined the game for him. If Bungie continues on their course of actions, which they will do because they already calculated their (relative) strategic success and reduced the content package(s) for next year, chances are good this content creator will say Bungie ruined the game for him. But then, it will be very interesting for him, because he will have a colossal loss with missing a main pillar like Destiny 2 for creating content. Generally, I don't buy their (Bungie's) specific explanation for getting rid of seasonal weapon crafting. They just relocated developers for Marathon and reduced developing content for Destiny 2 with it. Like they did with the whole season.

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