Bungo we need to talk you really don't seem to get your player base.
You say you removed crafting because you didn't want it taking away from the joy of random rolls but you can't remove what doesn't exist. There is no joy in your random loot just an endless stream of disappointment. We all know going in that there is only a ridiculously low chance of whatever roll we might be chasing dropping and that's when you haven't managed to weight them to never drop at all. The only way to avoid the misery is to expect nothing.
Removing crafting didn't incentivise us to chase random rolls. I am not interested in grinding your overlong boring repetitive recycled activities anymore for loot that doesn't drop (and I have 15,000+ hours or something insane in play time). What you did removing crafting was remove any reason to play at all.
At least with crafting there was a viable loop, suffer to get the red borders, craft, test and level the guns and grind for the materials to enhance them which took quite enough time. Adding in 100s of hours of even more grinding for rolls that may never appear was a step to far.
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Enhancing brings random rolls to par with crafting. It is a bandaid at best on bad decisions. Bungie RNG has always been broken so we rely on crafting. The biggest tragedy is we use a small fraction of mods and weapons available. Both RNG and crafting limit choice by cost and time to obtain. This limits creativity and promotes entitlement. Frankly enhancing, crafting, and pseudo random rolls needs to disappear. We should be able to swap mods based on use of the weapon. This would promote gameplay and enhance enjoyment. It would also reduce the negatives of entitlement and gambling.