.Raids ,have it optional for a tutorial or description of how to complete the mechanics in the encounter .as an option once worlds first clears are done same for dungeons
Boss health scaling for solo players which isn't asking alot it's not like im asking for everything else to be scaled in the dungeon just the bosses
.remove annoying things like the ships with turrets/threshers that appear in the second area and boss stage on the arms dealer strike ,the start fine
.trials is a hard one but the most obvious thing would be crack down on all the cheats and adapter users that have chased your pvp players away from that playlist, or reduce it to 5 wins for the lighthouse possibly 🤔
.pve bring back 40% Dr for 100 resilience
.reduce the price of all dungeons
.exotic class item duo mission (look it's just become another wicked implement quest which ended up with the weapon at the kiosk since no body liked the mission or simply tweak the duo mission so it doesn't require strict communication) or even put them at a rare chance to drop at the end of raids.
And before anyone says anything, I have all 3 characters with exotic class items also the newest exotics lol so it's not asking for a handout when I already have them
. Un nerf the Deconstruct perk
.stop nerfing supers in pve
.during events show some initiative and change champs or bosses to fit the event for example dawning make unstoppables giant snowmen etc they don't need any additional effects just a re-skin
.stop giving bosses insane amount of health in raids and dungeons please, only just do this for contest mode
.make contest modes more often like once every 2 month one gm ,dungeon or a raid gets contest mode with better drop rates just remove the titles for contest mode completion since they are for day one runners (this would keep streamers happy also pve sweats)
.Deep sight harmonizers make them purchasable in the game with in game currency or make them weekly missions at xur like ciphers are
.bring back crafting for seasonal weapons
.every 3 months the devs get together and stream doing one raid, just blur out the devs names, faces etc on stream and remove comments, just a way of showing your players the devs are still active with the game and play it
English
#destiny2
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Edited by Zodleon: 12/25/2024 2:16:11 AMZodleon
going back to our grave in russia - 1/10/2025 10:22:57 PM
[quote].Raids ,have it optional for a tutorial or description of how to complete the mechanics in the encounter .as an option once worlds first clears are done same for dungeons[/quote] I think this one is probably dead in the water, I've sherpad a decent number of raids and learning raids tends to be more of a mindset thing than an information availability thing. Most players this would be useful for already look up guides That's just speaking from experience though, so take it with a grain of salt. -
Edited by Saint: 12/24/2024 4:03:41 PMI agree with somethings but a few of these scream skill issue. There isn't a single raid boss in this game that I haven't one phased with lfgs or the clan. Dungeon scaling for solo is begging for a participation ribbon. But, definitely bring back crafting, remove detrimental modifiers from the strike playlist and only have them in the NF playlist. I think pvp is a lost cause, doesn't have enough players for trials to be fun. Mabye a alternate source to the lighthouse like win 50 games or something atrociously grindy. Repeat contest, I wouldn't mind it because I missed salvations edge for work, but that difficulty could be permanent, and some people still would never get it done. Learning mechanics is also a really big part of contest though.
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I have always thought that it would be nice to have raid training pieces(Where it makes sense). Break the raid into pieces and make it slightly less hard. And drop normal look with the possibility or rare raid loot drops. That way maybe more people would do these for fun and raid training. So KWTD would be less of a problem. And make it matchmade. Maybe put these on a rotation of some kind. Sortof like raid-strikes.
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Shhhh, your making too much sense. Then the devs would not have a excuse to close down a game they did not make/like. They only care about marathon man.
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Edited by A_mo: 12/25/2024 12:06:11 AMIt would be a ton of work to make that work but they really should think about it. It would probably be like 1 a year work to get it to work right and teach without trivializing ( I learned that's how you should teach from watching mactics, btw) If a raid or maybe even a GM if raids are too much could do that right that would open up a lot of doors.
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I stopped reading when I saw you wanted raid boss health scaling. It's meant for a fireteam. Get some friends. Guardians are stronger together for a reason. I also hate when people cry about dungeons and exotic missions. Guardians are stronger together, not when alone. Get some friends. I only wish they'd remove fireteam scaling.
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I'll agree to the tutorial as long as there are no rewards.