I know this is nothing new, but it's cute that you implemented a quitting crucible match warning screen that states "leaving a match early negatively impacts player experience".
You know what negatively impacts player experience? The god awful connections where every enemy player has a .5-1 second advantage. And if it isn't that, it's being matchmade against players that are so ridiculously good it's like I don't even have a weapon.
My 40 year old -blam!- should never be put up against players above a 1.5 kd. Period.
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You too? Man I can't figure it out. There are times when I am almost to zero health before the opponent shows up on the screen. Time to kill is around a second for most top tier weapons with perfect aim. Why do I die in a fraction of that time. How is it that perfect aim is the norm and misses are as rare as god rolls, even though I'm moving, sliding, ducking, etc. I feel your pain I'm 62 and pvp is not what it used to be. Years ago I loved playing for hours in crucible, now I dread thinking about it. Between the laggers, hardware cheats, poor lobby balance, etc it's not much fun.