Forget as GM, everytime I que into this strike in Vangaurd Ops I always return back to orbit. This strike is insanely garbage and embodies poor gameplay design.
>Bad ad density
>Boring encounters
>boring boss fight
>glitchy as -blam!- (teleporting ads are a huge problem here).
not even gonna talk about the aimbot thresher missiles on GM difficulty lmao.
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It used to be OK. Then Bungie retuned it and now it’s an exercise in misery.
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Edited by TarloDenn: 12/25/2024 3:38:02 PMI liked it a lot in the early days. It was a quick snappy strike that could be hammered quick in a good fireteam. As they started adding the battlegrounds, I liked Arms even more cos it was an 'old skool' strike & different. More akin to D1 strikes. Gave the strike playlist some variety. Then they 'remixed' it. Not overly keen. Tho I will say, I do appreciate the new NPC dialogue & lil bit of story jigging. That was a cool touch. Worst thing is the friendly Cabal that don't really do anything but become mobile hurdles 😆 I miss Strange Terrain 🫤
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I hate all Cabal content, most boring enemies to fight
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About the part of glitch or teleport is if your connection or one of your teammates connection issue and also champions specially unstop to teleport and it’s normal for a long while.
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[quote]Forget as GM, everytime I que into this strike in Vangaurd Ops I always return back to orbit. This strike is insanely garbage and embodies poor gameplay design. >Bad ad density >Boring encounters >boring boss fight >glitchy as -blam!- (teleporting ads are a huge problem here). not even gonna talk about the aimbot thresher missiles on GM difficulty lmao.[/quote] I hate that they seem to be rotating only 3 gms ,but yes glitches don't help anything in GMs,not to mention oscillation modifier,it's strong,but extremely limiting.you can shoot thresher missiles,but if it's just you doing it there's no time to shoot the rest of it