Suggestion:
Stacks grant melee damage boost + damage resist + stacks no have longer timer
Kills grant more stacks
Melee hits extend the timer
Normal melee kills with 'Warlords Sigil' buff count as powered melee kills
?
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Nice buff to separate it from the Wormgod but Idk if that'd be good enough. The issue is even with like 60%+ dr you still die insanely quick inside of master/gm content which is where buff would actually matter Imo. Maybe to increase survivability it also drops orbs on ability melee kills (Pre-nerf heavy handed)