Forget as GM, everytime I que into this strike in Vangaurd Ops I always return back to orbit. This strike is insanely garbage and embodies poor gameplay design.
>Bad ad density
>Boring encounters
>boring boss fight
>glitchy as -blam!- (teleporting ads are a huge problem here).
not even gonna talk about the aimbot thresher missiles on GM difficulty lmao.
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Edited by cryptic_king_241: 12/25/2024 5:17:46 PMSo you can't sneak/speed through most of it? Thought this was a shooter game, not a stealth one. For the gm, honestly oscillation isn't that bad. If light.gg gave (de)buff numbers it might not be so hated considering just about every fireteam I joined/created no one built into it. So I tested it. All data based on using no other buffs or spike grenade type wep perks. Both ends of ×3 are the highest/lowest multiplier of their respective ×2 (SMGs are 3 and 0.65). [u]SMG[/u] ×2: 3>2.85 ×1: 2.85>1 N: 1 -×1: 1>0.9 -×2: 0.9>0.65 [u]Scout & PR[/u] ×2: 4>3.75 ×1: 3.75>1.05 N: 1.05>1 -×1: 1>0.9 -×2: 0.9>0.65 [u]SG (slug only)[/u] ×2: 3>2.975 ×1: 2.975>1 N: 1 -×1: 1>0.935 -×2: 0.935>0.5 [u]BGL (missle tested)[/u] ×2: 3>2.975 ×1: 2.975>1 N: 1 -×1: 1>0.875 -×2: 0.875>0.5 [u]HGL (not waveframe or Anarchy tested)[/u] ×2: 3>2.87 ×1: 2.87>1.15 N: 1.15>1 -×1: 1>0.915 -×2: 0.915>0.5 [u]Other types (presumably)[/u] Primary: 0.65 Special & heavy: 0.5 If players understood the damage numbers, they might be more inclined to play ball with it. Every fireteam I go into I check to see if I'm carrying 2 people wielding both scout and pulse or someone with intelligence. Hosting, I reject so many applicants because of them not understanding how draining it is being with them. Last episode, every GM run usually was full of Polaris Lance and it got boring. My runs with PR+scout teammates add 20min to the run. Don't like change? Tough.