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Destiny 2

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12/21/2024 10:25:06 AM
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A Critique of Destiny 2: Misinterpreting “Challenge” as “Frustration”

It seems like you’re trying various things under the banner of “a challenging Destiny 2,” but what was added in the Echoes episode is the worst. I want to engage with repeatable content, but being forced to rebuild tonics pulls me away from the content, draining my motivation. The newly added combat conditions aren’t obstacles to overcome—they’re filled with harassment toward players, making the experience unpleasant and sapping my desire to keep playing for rewards. By the way, the inverted Spire is the pinnacle of frustration and annoyance. If you think this is challenging, worthwhile content, I believe you’re misunderstanding the meaning of “challenge.” Your idea of challenge feels more like forcing discomfort onto players. What you should be focusing on right now is creating content that players want to replay around ten times and pairing it with attractive rewards that tie into that experience.

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  • Personally i don't hate the Strike reworks. Arms dealer. The biggest change is that you now have to free some prisoners outside of the ship, nothing major, just a little bit more to do. Exodus crash. The only thing i don't like is the Stasis shanks. They made the plate capturing area harder and added a new objective after it. Just filling up the dead spaces and making some areas harder. Inverted spire. Hate the opening part, just tedious nonsense. The tank section however is pretty cool and the way to fill up the dead spaces. Lake of shadows. They made it slower and the mini boss is awful. I don't hate the changes, but they are so boring due to the fact that it was only added to make the Strike longer. Short ones are ok Bungie.

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