Probably a complete waste of time but here goes
We all know the player base has plummeted and we can also all see the reasons why except Bungle
Make the game More difficult across the board but dont make the rewards worth while
Introduce the new activity but give less rewards than the coil (but remove the coil even though it was popular)
Bring back the grind but remove Crafting , but make the grind boring and a waste of time.
Grinding should have a goal thats obtainable eventually, but with RNG you could grind 24/7 and still never get what you want so devalue player time.
Let cheats run Rampant but also make sure that Matchmaking is so bad , Put all against each other with wildly different Connections , i just love how good the game feels when im playing against someone from the other side of the world.
Basically Bungle have lost it completely, I know they think Marathon will do well but they really should make sure that the game that actually makes the money is good enough to continue to do so , all i see is they are just doing the bare minimum to get by until Marathon.
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Edited by Ogma: Destroyer of Worlds: 12/27/2024 3:41:54 PMHow anyone thought “drops exciting again because RNG” is beyond me. You know what is exciting? And fun? And practical? And more rewarding? Working towards something by making visible progress, getting it, and then using it endgame. Trying things out during down time because you unlocked the pattern and can easily try different perk combos of weapons in various builds in various activities. Easily being able to try out weapons on demand that you had no real intention of seriously using while not having to save a bunch of random rolls in your vault “just in case.” Having access to something that may prove useful later when artifact mods change and buffs happen without having to save a bunch of random rolls in your vault “just in case.”