Probably a complete waste of time but here goes
We all know the player base has plummeted and we can also all see the reasons why except Bungle
Make the game More difficult across the board but dont make the rewards worth while
Introduce the new activity but give less rewards than the coil (but remove the coil even though it was popular)
Bring back the grind but remove Crafting , but make the grind boring and a waste of time.
Grinding should have a goal thats obtainable eventually, but with RNG you could grind 24/7 and still never get what you want so devalue player time.
Let cheats run Rampant but also make sure that Matchmaking is so bad , Put all against each other with wildly different Connections , i just love how good the game feels when im playing against someone from the other side of the world.
Basically Bungle have lost it completely, I know they think Marathon will do well but they really should make sure that the game that actually makes the money is good enough to continue to do so , all i see is they are just doing the bare minimum to get by until Marathon.
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I think crafting for ritual, seasonal, and world drops was one of the things that contributed to this game taking a massive nose dive since TWQ. I’m cool with raids and other endgame/weekly limit/group-required activities having crafting. But I think having most of the weapons as craftable completely killed the incentive to play the game. I think removing crafting and making players grind the game’s activities isn’t the issue, but rather it exposes the main problems that have been plaguing the game for a few years now - the upper management and suits at Bungie didn’t reinvent Destiny’s profits back into the game and figured the player base would just endure very small amounts of shallow content and neglecting core aspects of the game. Meanwhile they invested the profits from Destiny into other IPs and car collections and hoped the Destiny community wouldn’t notice the game halting all progress and development. Every expansion and season since TWQ has been weak & shallow storytelling accompanied with un-engaging and predictable hamster-wheel activities that aren’t rewarding. They weren’t rewarding when we got uninteresting/mid weapon frames for crafting that we obtained in a few weeks and it’s not rewarding now chasing uninteresting/mid weapon rolls in activities that don’t drop or have stingy drop rates for the loot we are chasing. Neither provided loot that could beat the items I’ve already got in my vault and the most mind-numbing part is having to grind shallow activities like Onslaught to acquire them over new interesting content.