gm completion rate on steam is 7.3% so not conquer just one gm clear on steam
One gm completion on xbox is 4.08%
Last wish on steam 7.1%
Xbox last wish clears 3.73%
Now some of those clear percentages are cheaters and paid carrys etc
Banned/cheating players still count to clear percentages even though accounts are removed clear percentages are not ,same goes for trials flawless
I actually play endgame content but the clears for endgame are so low and it got me wondering if this could be part to why d2 has such low player count because let's face it, the only stuff worth doing in the game is the endgame content since the weapons are superior and so is the armor , another good thing is weapons are also less likely to be nerfed or if they are it takes months because it's seen as not an issue since only the top % have access to it (immortal smg was a good example of this same for igneous hammer)
Reason I made this post is because the average player only has patrols, campaign, seasons which recently has locked off some average players due to difficulty like unable to progress due to exotic mission needing doing , low level strikes , and pvp crucible /gambit
Above average players have patrols ,campaign ,exotic missions ,seasons ,seasonal master events ,dungeons ,dungeons on master , strikes all the way up to gm level so like 4 or 5 types of difficulty, pvp crucible /gambit / trials and lastly raids on difficulty from normal to master
So forgive me if I missed anything out but it seems like there is more stuff to do in the game for above average players than there is for average players
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you’ve got a point here. you’ve also touched a sore spot and the reason nothing will be done about difficultly. i noticed several months ago that the difficulty increases began locking me out of content. looking up guides on youtube or even reddit all you see are paid carry services. the difficulty in this game and the paid carry services are there for a reason. i believe the nerf to resilience and that idiotic “the game is too easy on pc”commentary by datto are there to push people to use these services. imagine how much money is made. now, what would you do if you were bungie? i could go into gifted subs as a means to pay certain youtube/twitch content creators but i don’t have enough evidence for this. although i do believe there’s more there too. interesting subjects all the same.
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Edited by Joulevette12: 1/2/2025 2:08:20 AMIt's sad that it took this game to be in its current state for you guys to finally realize this after countless complaints about it but all they hear is "git gud" or "go play something else" while telling Bungie make things more challenging the game is too easy even though only a small majority of players play endgame in the first place but it was way more manageable and easier for players to get into then, now it reached the point they don't even bother wanting to try it even when the game was literally bleeding players way faster then making them grind over mechanical dungeons and raids for underwhelming loot. Bungie is at fault for focusing way too much trying to satisfy top players with more challenging content at the detriment of average and below players with their issues being overlooked with increased difficulty on top of it especially for underwhelming loot.
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bungie fired the group in charge of mechanics a long time ago. it's old content we're playing the damage is done and there going to run with it. there not investing in destiny . the raids are old mostly just a few even run them . players want no mic challenging game play without the expired sauce bungie dumped on everything. there not going to fix a thing . they can't without dumping a bunch of jack in a old game.not happening .
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Here is a perfect example on how bungie and the players that play 24/7 have totally ignored the average players. So kudos to the og in this vid helping the new lights out https://youtu.be/ARbjdjA2Rx8?si=k11G7P5LElfqagP4
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a top raider streamer (DATTO) in the world has 28 salvations edge clears in 80hrs playing JUST that raid. This is NOT fun
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Yeah, it's almost like catering exclusively to the no-life hardcore players who make up a tiny percentage of the playerbase was a terrible idea that drove away the majority of players. And I say this as someone who is closer to being one of those hardcore no-lifers than a regular player.
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Edited by Obelix: 12/31/2024 1:32:35 PMI agree, as a long time casual Destiny player I felt the step up. As someone else said, I’m one of these players who gets to squeeze some play time in between activities, I rarely have a 2-3hrs chunk to play. I’m lucky that after years of buying extensions, and seasons pass I had a vault full of good stuff, and plenty of currency. So I only had to spend a bit of time on my build and loadout to be able to keep up. But if I was someone starting from scratch today I would pass on Destiny.
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I haven't played in probably 6 months. I was invested in the game from early 2015. I gave up playing because I don't need everything to be a puzzle. I'm sick of every activity worth doing having a rotating set of modifiers designed to nerf player power. It gets exhausting. It's stressful. I just want to relax, shoot some aliens, use my space magic. I want the power fantasy, not to be constantly overwhelmed by adds. And crafting. Why does it have to be so convoluted & complicated. Oh wait, because; Bungie. Which is why I've gone back to the Division 2. Good gun play, no unnecessary modifiers, excellent crafting. No stress.
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Nobody in my clan is interested in the new raid. Player interest is definitely down
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Edited by Zoidberg: 1/3/2025 2:13:15 AMBeen saying this since the FS. The game has ramped up the difficulty for the top %. But left the majority in the dirt. I still have regular raider friends who just don't want to interact with Salvations Edge. Or farm vespers. They pushed the envelope too far.
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Because the game now forces you to constantly be at low health and to many enemies spawn constantly. No cover to hide you alway have to keep moving while at low health. Plus enemies spawn or telliport right behind you constantly. It's frustrating now.
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I believe it also has something to do with the community as well... This whole post is proof of that... People in this community just can't disagree with another person's opinion without bashing them or downright being arrogant and condescending... You will get jumped in these forums by the same few players every time... They seem to be in the forums more than they actually play the game, but they will always be the first to respond negatively...
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You're on the right track. Bungie got a ton of negative feedback on the increased difficulty of the game, and a lot of the difficulty they have added is really just the feedback of longtime players like content creators feeling like they never have any challenge for a game they play endlessly. If they're not getting one shot by everything they feel zero challenge. But that's not a healthy thing to create for any game. The players needed to move on once they conquered it. Look at the Monster Hunter community. It's a totally different vibe. I can solo several of the high end monsters and rarely need help but there's people that can't get past their first elder dragon. But they can get there. Solo. As long as they try. The game scales with more people. Even right now MH World has more concurrent players than Destiny 2 and the game has been pretty populated and healthy all year. They don't develop every single piece of content to GM level, they have special fights and leave it at that. I have next to nothing to do as a solo player. I brought friends in and they felt nickel and dimed by this game, and bounced. I felt like a fool. And Bungie doesn't care about me. They're just like, thanks for the extra dough dummy, buy this skin now that you played one mission. Everything about this game when you login now is: please throw your money at the screen. That worked when we wanted to, but we don't anymore and they don't have a clue what to do.
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Edited by Magiscene: 12/31/2024 1:50:57 PMI agree. The difficulty is one of the things ruining the game. They basically made the game a slog instead of fun. Salvations edge is a prime example of to difficult. Almost 90% of the lfg posts say KWTD or kick, and the raid is just confusing to explain to people. Vanguard playlist used to be fun but now they are a slog with battlegrounds and reworked strikes that might as well be battlegrounds. Can I get a moment of silence for lake of shadows 🫡
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There are many, MANY reasons for the low playercount, but the difficulty aspect certainly hurts the new player experience. Even the campaigns (which should be the cornerstone of the NPE) took a sharp upward turn in difficulty at Lightfall and then never dropped back down again. Strikes used to be the bread and butter for new players, but they've all been 'retuned' for people more used to the mechanics of the game and less interested in the lore and story behind each one. PvP is now even more of the elitist cesspool than it always has been, tempered only by the rampant cheating by those looking to level the playing field by any means. As a result, there's very little new blood coming into the game, but that isn't the only issue. It's very obvious that at some point, Bungie decided that they would 'preach to the converted' and forget about bringing new players in but then simultaneously didn't give any consideration to the existing playerbase (unless those players already had established pre-made fireteams or access to an audience of willing flunkies ready to run endgame content at a moment's notice or subscribe to watch them farming gear from a rigged RNG system for 8-10 hours a day). Unsurprisingly, the current player average is around 5% of what it was at peak, which might (just might) have something to do with Bungie only catering to 5% of it's playerbase...
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This is what was asked for by the selfish attitudes of streamers and elitists. Streamers so they can get more subscribers to carry and to watch their "easy how to" videos, and elitists purely because they think they are the only ones worthy to earn loot that we [i][b]all [/b][/i]paid to play for.
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I remember the first 2 times glassway was a GM. It had like a 5% completion rate and only like 9k teams cleared it across all platforms. Ultimately this is what bungie gets when they listen to streamers and content creators who have dedicated teams to carry them through endgame content. Don't worry, I'm 90% certain that with Apollo and behemoth, bungie with do a soft reboot and lower the difficulty so more new players can join.
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The game is broken, and boring, the loot is stale, and the build craft is a joke. Many including myself, will not put more effort into playing the game than the people in charge of if in making it good. You can find hundreds of videos showing people with thousands upon thousands of hours dying to random -blam!- and this is the trademark of bad game design. If you need to make your game a Russian Roullet to provide some "challenge" you are digging a nice grave, because soon a lot of people will notice and drop off. And is finally happening. TL;DR: Crap, bugged, content with a sweaty game design mentality equals player exodus.
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PVE isn't rewarding enough, no crafting, needless pinnacle grind, PVP right now is basically a gacha between do i get cheaters on my team, are they on the other team, my god finally a normal game but match making and lobby balancing is -blam!- up.
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If not directly then indirectly. More Difficulty=More Time.
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No it's the boredom
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Everything about the game sucks besides visuals and soundtrack.
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Also, for some reason this community seemingly is against teaming up. The difficulty scaling may be part but the common denominator is team vs solo. Players that team up and learn inevitably get better so that solves itself but I would say the bigger issue is people afraid to team up and use a mic. The why for each person will be different but the factor you didn't mention is most likely the biggest culprit.
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It all comes down to loot. If the content is hard but rewarding people will do it. If the content is hard, there are low drop rates, and you have to deal with RNG that keeps you from getting loot you want, the content flops. We’ve been in flop mode for a while now, and Bungie upper management and shareholders are more concerned with getting another IP to the market than fixing the game that keeps their lights on.
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I agree if they made raids like VOG, Crota, KF which was accesible to a large player base. Then when they started adding to many mechanics. It severely diminished the LFG Pug groups. I use to run pug groups all the time even with no micers. Clear rate was always 100%. The further we got at times people got replaced maybe 1-2 a raid. Back then you needed 4 players on mechanics and you could have newbs just dps. Now the raids are unforgiving for newbies
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I think GMs are a good level of difficulty. They are meant to be endgame. The main issue is most content in the game is either very easy with no point to it, or extremely hard and unrewarding with little in between (bar GMs). Raids were made harder for no reason with the power level changes. Normal raids are mostly ok but Master raids are pointless bar the seal, and brutal for the most part. Salvation’s Edge is not a fun raid to teach, has little margin of error meaning it is brutal on new players. Raiding should be a fun challenge, not a horrid mess. Damage phases keep getting tougher, more focus on movement, I am only missing Solo Vesper’s Host for the seal and only playing Hunter puts me at a disadvantage on that dungeon. Dying during DPS isn’t fun. It puts players off. I am not saying it should be a safe “stand and shoot” but the Vesper’s damage phase is over tuned when you take in how much it takes to get there…. A range of difficulty with aspirational rewards. Emblems for the hardest content is a must. Sherpa emblems were great. Bring them back.