gm completion rate on steam is 7.3% so not conquer just one gm clear on steam
One gm completion on xbox is 4.08%
Last wish on steam 7.1%
Xbox last wish clears 3.73%
Now some of those clear percentages are cheaters and paid carrys etc
Banned/cheating players still count to clear percentages even though accounts are removed clear percentages are not ,same goes for trials flawless
I actually play endgame content but the clears for endgame are so low and it got me wondering if this could be part to why d2 has such low player count because let's face it, the only stuff worth doing in the game is the endgame content since the weapons are superior and so is the armor , another good thing is weapons are also less likely to be nerfed or if they are it takes months because it's seen as not an issue since only the top % have access to it (immortal smg was a good example of this same for igneous hammer)
Reason I made this post is because the average player only has patrols, campaign, seasons which recently has locked off some average players due to difficulty like unable to progress due to exotic mission needing doing , low level strikes , and pvp crucible /gambit
Above average players have patrols ,campaign ,exotic missions ,seasons ,seasonal master events ,dungeons ,dungeons on master , strikes all the way up to gm level so like 4 or 5 types of difficulty, pvp crucible /gambit / trials and lastly raids on difficulty from normal to master
So forgive me if I missed anything out but it seems like there is more stuff to do in the game for above average players than there is for average players
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Edited by Griever: 1/1/2025 1:04:25 AMDifficulty isn't really the problem but how they go about it. And they go about not necessarily by making the game harder, but by removing progress. Our levels, and play time by extension, DO NOT matter if we don't benefit from them. On top of capping us at or up to 25 below the enemy, they like to apply some of the worst modifiers like Oscillation. "Play the way you want", proceeds to force loadouts on us like the prestige Leviathan. If I shouldn't be allowed to benefit from my time, then I should have full say on the difficulty. Let me start a GM with surges that benefit me, threats that benefit the wrong enemies, champions that faction doesn't have, let me turn on heavyweight, and every other modifier that doesn't benefit that faction in the slightest. Guaranteed rewards for minimal difficulty in an endgame activity. Same goes for raids and dungeons too, let me decide the difficulty completely. It's only logical. If I shouldn't benefit from my time, then Bungie shouldn't decide the difficulty anymore than easy/ normal/ heroic/ legendary. Let me decide me decide the modifiers like in Halo. Crafting. They decided to forgo it this season to "bring back the chase, the satisfaction of obtaining your God roll", but when you account for perk weighting (that somehow went unnoticed by them for years) on top of players no longer seeing the "end goal" of their grind, that killed it some more. Especially when we can't even focus the weapons or armor for this season, but instead have to rely on tonics (RNG to get the materials, some are exclusive to certain activities, on top of RNG to get the item while on a timer, which players HATE). Lastly, how short this episode/ season was. We could complete all the field work, which was probably going to be split up over several weeks, within THE DAY of that act starting. There goes weekly story progression. So now it's just weekly drops that are ultimately pointless due to our levels not making a difference even after they brought back the pinnacle grind against the better judgement of the players, Pathfinder (which forces us to play how we DON'T want to for bright dust, no one likes that this replaced weekly bounties even if we get more ultimately), and rotators that become less relevant once you get what you came for. I don't care for getting Divinity for example, I just want the hand cannon and pulse from Garden, and maybe the bow. Low player count is a result of burnout, disrespecting our time, removing the aforementioned end goals, and removing weekly incentives to log back in even through burnout. Now add in how poorly done events are and this is a time where all these other big games are getting updates or announcements: * Warframe 1999 and Xaku Prime. * Dynasty Warriors Origins in a month. * Lost Soul Aside FINALLY getting a release window next year (think Final fantasy meets devil may cry). * Rumors that Elder scrolls 4 is getting a remaster or remake that will supposedly be showcased next month. * And that list from the Game Awards such as Witcher 4 or First Berserker Khazan.