gm completion rate on steam is 7.3% so not conquer just one gm clear on steam
One gm completion on xbox is 4.08%
Last wish on steam 7.1%
Xbox last wish clears 3.73%
Now some of those clear percentages are cheaters and paid carrys etc
Banned/cheating players still count to clear percentages even though accounts are removed clear percentages are not ,same goes for trials flawless
I actually play endgame content but the clears for endgame are so low and it got me wondering if this could be part to why d2 has such low player count because let's face it, the only stuff worth doing in the game is the endgame content since the weapons are superior and so is the armor , another good thing is weapons are also less likely to be nerfed or if they are it takes months because it's seen as not an issue since only the top % have access to it (immortal smg was a good example of this same for igneous hammer)
Reason I made this post is because the average player only has patrols, campaign, seasons which recently has locked off some average players due to difficulty like unable to progress due to exotic mission needing doing , low level strikes , and pvp crucible /gambit
Above average players have patrols ,campaign ,exotic missions ,seasons ,seasonal master events ,dungeons ,dungeons on master , strikes all the way up to gm level so like 4 or 5 types of difficulty, pvp crucible /gambit / trials and lastly raids on difficulty from normal to master
So forgive me if I missed anything out but it seems like there is more stuff to do in the game for above average players than there is for average players
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Add to the fact that every new player I've tried to bring into D2 doesn't have a clue where to go or what to do. You would think this is how most new games feel to new players but what makes it worse in Destiny is there is WAY too much that has to be out sourced information because the game does not provide the information in game. I don't believe the PvE content is too hard. I think more players would succeed if they knew how do go about completing GMs, Dungeons, and Raids. The main issue is needing help to learn them. Videos are one useful but it takes in game experience to really learn, and with that you need patient guardians helping/teaching. This is easier for GMs or dungeons because you could do that with just one other player. Good luck with that working for raids in this toxic environment. Six player content should be off the table for Destiny 2 going forward. A huge downfall for this game was neglecting PvP. Everyone used to play PvP once in awhile or in the down time of new pve content. NOW... hardly anyone will touch it. The abilities are so ridiculously out of control. New or even average players can't compete at ANY level on ANY of the PvP options. It's completely broken. The connections, gameplay inconsistencies are pathetic. So yeah, new players run around a planet for awhile, do a few strikes, and then... leave.