gm completion rate on steam is 7.3% so not conquer just one gm clear on steam
One gm completion on xbox is 4.08%
Last wish on steam 7.1%
Xbox last wish clears 3.73%
Now some of those clear percentages are cheaters and paid carrys etc
Banned/cheating players still count to clear percentages even though accounts are removed clear percentages are not ,same goes for trials flawless
I actually play endgame content but the clears for endgame are so low and it got me wondering if this could be part to why d2 has such low player count because let's face it, the only stuff worth doing in the game is the endgame content since the weapons are superior and so is the armor , another good thing is weapons are also less likely to be nerfed or if they are it takes months because it's seen as not an issue since only the top % have access to it (immortal smg was a good example of this same for igneous hammer)
Reason I made this post is because the average player only has patrols, campaign, seasons which recently has locked off some average players due to difficulty like unable to progress due to exotic mission needing doing , low level strikes , and pvp crucible /gambit
Above average players have patrols ,campaign ,exotic missions ,seasons ,seasonal master events ,dungeons ,dungeons on master , strikes all the way up to gm level so like 4 or 5 types of difficulty, pvp crucible /gambit / trials and lastly raids on difficulty from normal to master
So forgive me if I missed anything out but it seems like there is more stuff to do in the game for above average players than there is for average players
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Edited by Joulevette12: 1/2/2025 2:08:20 AMIt's sad that it took this game to be in its current state for you guys to finally realize this after countless complaints about it but all they hear is "git gud" or "go play something else" while telling Bungie make things more challenging the game is too easy even though only a small majority of players play endgame in the first place but it was way more manageable and easier for players to get into then, now it reached the point they don't even bother wanting to try it even when the game was literally bleeding players way faster then making them grind over mechanical dungeons and raids for underwhelming loot. Bungie is at fault for focusing way too much trying to satisfy top players with more challenging content at the detriment of average and below players with their issues being overlooked with increased difficulty on top of it especially for underwhelming loot.