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Destiny 2

Discuss all things Destiny 2.
Edited by CORPERATE COMMANDER: 12/31/2024 4:44:02 AM
84

Low playercount actually could be to do with difficulty

gm completion rate on steam is 7.3% so not conquer just one gm clear on steam One gm completion on xbox is 4.08% Last wish on steam 7.1% Xbox last wish clears 3.73% Now some of those clear percentages are cheaters and paid carrys etc Banned/cheating players still count to clear percentages even though accounts are removed clear percentages are not ,same goes for trials flawless I actually play endgame content but the clears for endgame are so low and it got me wondering if this could be part to why d2 has such low player count because let's face it, the only stuff worth doing in the game is the endgame content since the weapons are superior and so is the armor , another good thing is weapons are also less likely to be nerfed or if they are it takes months because it's seen as not an issue since only the top % have access to it (immortal smg was a good example of this same for igneous hammer) Reason I made this post is because the average player only has patrols, campaign, seasons which recently has locked off some average players due to difficulty like unable to progress due to exotic mission needing doing , low level strikes , and pvp crucible /gambit Above average players have patrols ,campaign ,exotic missions ,seasons ,seasonal master events ,dungeons ,dungeons on master , strikes all the way up to gm level so like 4 or 5 types of difficulty, pvp crucible /gambit / trials and lastly raids on difficulty from normal to master So forgive me if I missed anything out but it seems like there is more stuff to do in the game for above average players than there is for average players

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  • I think GMs are a good level of difficulty. They are meant to be endgame. The main issue is most content in the game is either very easy with no point to it, or extremely hard and unrewarding with little in between (bar GMs). Raids were made harder for no reason with the power level changes. Normal raids are mostly ok but Master raids are pointless bar the seal, and brutal for the most part. Salvation’s Edge is not a fun raid to teach, has little margin of error meaning it is brutal on new players. Raiding should be a fun challenge, not a horrid mess. Damage phases keep getting tougher, more focus on movement, I am only missing Solo Vesper’s Host for the seal and only playing Hunter puts me at a disadvantage on that dungeon. Dying during DPS isn’t fun. It puts players off. I am not saying it should be a safe “stand and shoot” but the Vesper’s damage phase is over tuned when you take in how much it takes to get there…. A range of difficulty with aspirational rewards. Emblems for the hardest content is a must. Sherpa emblems were great. Bring them back.

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