gm completion rate on steam is 7.3% so not conquer just one gm clear on steam
One gm completion on xbox is 4.08%
Last wish on steam 7.1%
Xbox last wish clears 3.73%
Now some of those clear percentages are cheaters and paid carrys etc
Banned/cheating players still count to clear percentages even though accounts are removed clear percentages are not ,same goes for trials flawless
I actually play endgame content but the clears for endgame are so low and it got me wondering if this could be part to why d2 has such low player count because let's face it, the only stuff worth doing in the game is the endgame content since the weapons are superior and so is the armor , another good thing is weapons are also less likely to be nerfed or if they are it takes months because it's seen as not an issue since only the top % have access to it (immortal smg was a good example of this same for igneous hammer)
Reason I made this post is because the average player only has patrols, campaign, seasons which recently has locked off some average players due to difficulty like unable to progress due to exotic mission needing doing , low level strikes , and pvp crucible /gambit
Above average players have patrols ,campaign ,exotic missions ,seasons ,seasonal master events ,dungeons ,dungeons on master , strikes all the way up to gm level so like 4 or 5 types of difficulty, pvp crucible /gambit / trials and lastly raids on difficulty from normal to master
So forgive me if I missed anything out but it seems like there is more stuff to do in the game for above average players than there is for average players
-
You're on the right track. Bungie got a ton of negative feedback on the increased difficulty of the game, and a lot of the difficulty they have added is really just the feedback of longtime players like content creators feeling like they never have any challenge for a game they play endlessly. If they're not getting one shot by everything they feel zero challenge. But that's not a healthy thing to create for any game. The players needed to move on once they conquered it. Look at the Monster Hunter community. It's a totally different vibe. I can solo several of the high end monsters and rarely need help but there's people that can't get past their first elder dragon. But they can get there. Solo. As long as they try. The game scales with more people. Even right now MH World has more concurrent players than Destiny 2 and the game has been pretty populated and healthy all year. They don't develop every single piece of content to GM level, they have special fights and leave it at that. I have next to nothing to do as a solo player. I brought friends in and they felt nickel and dimed by this game, and bounced. I felt like a fool. And Bungie doesn't care about me. They're just like, thanks for the extra dough dummy, buy this skin now that you played one mission. Everything about this game when you login now is: please throw your money at the screen. That worked when we wanted to, but we don't anymore and they don't have a clue what to do.