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Destiny 2

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1/2/2025 6:50:34 PM
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Hand cannons need a nerf

Yes they do

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  • They require more precision than any other primary weapon for optimal ttk (partly due to how recoil/ kick works on hand cannons), almost every other primary can out range a hand cannon, and most if not every other primary besides bows can kill faster. Why would hand cannons need a nerf when really their only balancing factor is high aim assist? Unless their damage is buffed so they all require 1-2 less crits in the 3-5 shots minimum they all take (specifically, allow 120s to kill in 1 crit 2 body, 140s in 2 crits 1 body, 180s in 1 crit 3 body, and 257s in 3 crits 2 body or whatever they've got) or change their recoil to be that of 180s and burst hand cannons, how about no. The balancing buff would have to be comparable to the nerfs. Of course, if you'd prefer a weapon like Hawkmoon have the recoil animation of a 180, by all means. Technically it should have already since it had the matching impact stat for like a year and a half after it released. And before anyone says anything on that part, I specifically said impact stat, not damage. Don't forget, DMT had the impact of a 150 scout for a long time too despite doing like 30% more per shot. And every non-damage buff 180 HCs got, Hawkmoon and Last Word benefitted too such as the magazine size increase, except they just got more reserves.

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