I'm not sure what everyone else thinks about having the ability to craft vs. grinding for the godroll. I use to think that crafting had damaged the game and taken out a significant portion of its replayability, but having played salvation onslaught and tomb of elders to try getting the godrolls of each of this seasons weapons, I'm reminded of how utterly painful grinding is in destiny.
It's not fun or rewarding gettings tens of one weapon only for most of them to either be the same bad roll or half the roll you're looking for. It makes me not want to bother with them.
I know that people have issues with crafting and of course they have every right to. I personally see crafting as more of a progression system, one with trackable progression and a reward at the end for grinding said weapons. I'm given more of a reason to play when I can earn red borders, it's almost like bad luck protection because I can just craft the roll I'm looking for if I can't get one to drop at random.
I do think bungie have powercrept all the previous craftable weapons and that is a problem, but I'd rather have that instead of spending hours playing the same activity over and over, and not getting anywhere close to the roll I am searching for.
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I'm in kind of the same boat. Without any weapon patterns to get, I've had no motivation to play the seasonal activities at all. Relying on rng sucks, and it's why everyone wanted crafting in the first place. The other benefit is that you don't have to clog up your vault with the meager number of decent rolls you're able to get after banging your head against Bungie's rng wall for hundreds of hours. In my opinion, crafting isn't the problem. It's one of the best things they've ever added to the game, and it's very healthy for the game in the long term, because it makes buildcrafting more accessible and reliable. The biggest problem is that Bungie needs to make random loot feel more valuable in a world where crafting exists. For a long time, random loot still had an important place in the game because a lot of the very best legendaries with the most desirable perks were random drops. Remember Heliocentric? It used to be one of the few weapons with heal clip, and it had lots of other nice perks it could roll with as well. The very first rocket sidearm was a random drop too. The OG Onslaught weapons almost all had double damage perks. Random loot could still be valuable with crafting in the game, it's just a question of how Bungie balances things. I also think they need to make random loot upgradeable in some additional way that crafted weapons are not, to set them apart more, and provide the no-lifers with more pursuits to occupy their time.