I'm not sure what everyone else thinks about having the ability to craft vs. grinding for the godroll. I use to think that crafting had damaged the game and taken out a significant portion of its replayability, but having played salvation onslaught and tomb of elders to try getting the godrolls of each of this seasons weapons, I'm reminded of how utterly painful grinding is in destiny.
It's not fun or rewarding gettings tens of one weapon only for most of them to either be the same bad roll or half the roll you're looking for. It makes me not want to bother with them.
I know that people have issues with crafting and of course they have every right to. I personally see crafting as more of a progression system, one with trackable progression and a reward at the end for grinding said weapons. I'm given more of a reason to play when I can earn red borders, it's almost like bad luck protection because I can just craft the roll I'm looking for if I can't get one to drop at random.
I do think bungie have powercrept all the previous craftable weapons and that is a problem, but I'd rather have that instead of spending hours playing the same activity over and over, and not getting anywhere close to the roll I am searching for.
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The thing with crafting is, you still have to play the content/ grind to get the weapons and unlock the patterns. You also have to grind to level the weapon up, and or get the material to level the weapon up directly. IMO, crafting is a good thing, since it lets players choose what perks to add to your weapon. Like another user said, Bungie is always going to try and change the Meta. Therefore, you will always have some grind to get/ unlock new weapons to craft.