As the titles says. It is incredibly infuriating to die right after you pull the trigger all because an enemy had the reaction time of a god and shot it the moment it started moving.
Not only do you have to watch out from your teammate jumping in front of you to get you killed or enemies being programmed to walk in front of you, but you now also have to make sure that there are no enemies at all or they will just shoot straight into your barrel and blow you up.
What is the point of using them anymore when everything is out to get you killed for simply holding it ?
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On top of that, I think taking as much damage as we do from self-detonations from rockets, grenades launcher shots, nova bombs, blade barrages, and whatever else deals self-damage should be removed or heavily nerfed. The number of times I've died because of a teammate, enemy, or projectile (Scorn Sawblades) getting in front of me is too many to count. Removing lethal fall and physics damage was a step in the right direction, now we need the same treatment for our abilities and weapons. Will this make wiping in some cases harder? Sure, but there should be an option when you open your menu to Kill or unstuck yourself in those cases. I'm sure some will heavily disagree with me or my reasoning for this, but honestly, I don't care. Dying to this stuff is annoying as hell.
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Enemies being able to Trophy your hand-thrown grenade is already annoying. Shooting your launcher shot is BS. Also, enemies wandering in front of you gets worse. Not only will they intercept shots, the aim-assist tracks to the nearest and fastest-moving enemy, with the effect being stronger the closer+faster the enemy is moving.
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I've had that problem too, and I really hate it.
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It's how they nerf GL without nerfing GL. Just make them riskier to use, I got on the Sanguine train recently and I'm doing my damage with other weapons and leaving GL in my rear-view and not looking back.
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I concur, even glimmer makes my GL explode in my face. My lock's fire buddy can block a shot and kill me...kinda off-putting. I hate heavy GLs.
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I paid more attention after reading this, I noticed Scorn enemies were also shooting my celestial fire down before it reached them too. This might be far deeper than just GL shots being shot down
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I want my melees to stop whiffing yet it’s still in the game. Bungie doesn’t care about minuscule things like this. All they care about is increasing play time and squeezing every dollar they can from players.
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Couldn’t agree more! Just another in their long list of dumb decisions. And they wonder why people are leaving in droves.
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Yup put my launchers in the vault went back to rockets with Icarus grip lol
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The bungie devs are lazy asses who can’t create real difficulty so they have artificial difficulty like this. No wonder this game is dead.
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Who ordered the barrel stuffing supreme?
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Looks like the entire J.V team of devs is posting in the comments , all 6 of them 😂😂.
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Scorn are thee worst!!! Just finished running a NF; regular bullets get blocked, rocket side arms blowing up in my face, vortex grenade don’t even make it out my pocket, Scorn Raiders will be 1hp then travel across the map to snipe you & running toward a Warden or Chieftain with a mine launcher haha BLOCKED 😂 goofy af
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Then we shouldn’t be able to break their immune shields and stun them or de buff them
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I can see both sides of this argument.. For - it keeps ya on those toes & makes worry on hvy GL spam Against - it's utterly random & getting splattered cos a chunk of glimmer got airborne is no bueno 🥴
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I was running a threading spam build and most frequently scorn would destroy the threading grenade as soon as it landed because of there annoying projectiles… which also made me realize the threading nerf that was meant primarily for PvP may be affecting their performance and efficiency PVE. Pure nuisance
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[quote]As the titles says. It is incredibly infuriating to die right after you pull the trigger all because an enemy had the reaction time of a god and shot it the moment it started moving. Not only do you have to watch out from your teammate jumping in front of you to get you killed or enemies being programmed to walk in front of you, but you now also have to make sure that there are no enemies at all or they will just shoot straight into your barrel and blow you up. What is the point of using them anymore when everything is out to get you killed for simply holding it ?[/quote] Is that where all my Salvations grip crystals are disappearing to?
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Yeah hate this. Continually suiciding from random debris flying at you when your DPS'ing something with a GL also sucks. Almost at a point of just not using them now..
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Get good….😊
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my gunpowder gamble gets shot by enemies and allies.
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[quote]As the titles says. It is incredibly infuriating to die right after you pull the trigger all because an enemy had the reaction time of a god and shot it the moment it started moving. Not only do you have to watch out from your teammate jumping in front of you to get you killed or enemies being programmed to walk in front of you, but you now also have to make sure that there are no enemies at all or they will just shoot straight into your barrel and blow you up. What is the point of using them anymore when everything is out to get you killed for simply holding it ?[/quote] Nothing wrong with makes shooting it. It’s not common in the slightest and can be entirely avoided with better placement. The only allying thing is using a gl on strand warlock with perched threadlings.
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true enemies should never shoot back and go afk when we start an activity
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Damn scorn...
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Best to jump fire
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Dimensional Hypotrochoid
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Spam, Kell Of Hunter Dodge
I made Shaxx proud 🤘😁 - old
I still use it, but I clear all the ads near me before I hold shoot